public MiningTool(GameContext context, MiningToolData data, Entity entity, Gear item) { _data = data; Entity = entity; Item = item; Context = context; }
public MiningTool(MiningToolData data, ConsumableItemEffect item) : base(data, item) { _data = data; }
public MiningTool(MiningToolData data, EquippedItem item) : base(data, item) { _data = data; }