public static void Clear() { WaitingToLaunch = 0; MainScript = null; InventoryScript = null; CharacterMovementScript = null; MiningScript = null; DrawingScript = null; MapReadService = null; InventoryPanel = null; SoundScript = null; }
// Use this for initialization public void Start() { _rigidBody2D = gameObject.GetComponent<Rigidbody2D> (); _mining = gameObject.GetComponentInChildren<MiningScript>(); EngineLevel = 1; HealthLevel = 1; ShieldLevel = 1; WeaponLevel = 1; MiningLevel = 1; _audio = gameObject.GetComponent<AudioSource>(); _turrets = gameObject.GetComponentsInChildren<TurretScript>(); }