Example #1
0
 void OnDestroy()
 {
     if (I == this)
     {
         I        = null;
         elements = MinigamesUIElement.Unset;
     }
     showTween.Kill();
 }
Example #2
0
        /// <summary>
        /// Instantiates the Minigames UI in a scene, with the given parameters.
        /// The minigames UI is destroyed when a new scene is loaded.
        /// <para>
        /// NOTE: calling this method when a MinigamesUI is already in the scene will destroy the current one and create a new one.
        /// </para>
        /// NOTE: after calling this method, you will have to call the <code>Setup</code> method on each separate element
        /// (except for Starbar that doesn't need it).
        /// </summary>
        /// <param name="_elements">UI elements, uses Flag enum. For example, to activate both Starbar and Timer, use:
        /// <para><code>Init(MinigamesUIElement.Starbar | MinigamesUIElement.Lives);</code></para>
        /// while to activate only the Timer, call:
        /// <para><code>Init(MinigamesUIElement.Timer);</code></para>
        /// </param>
        public static void Init(MinigamesUIElement _elements)
        {
            if (I != null)
            {
                Destroy(I.gameObject);
            }

            elements = _elements;
            GameObject go = Instantiate(Resources.Load <GameObject>(ResourcePath));

            go.name = "[MinigamesUI]";
            I       = go.GetComponent <MinigamesUI>();
        }
Example #3
0
 bool HasElement(MinigamesUIElement _element)
 {
     return((elements & _element) == _element);
 }