Example #1
0
        public static Point[] GetValidAdjacentPoints(Point point, bool diagonalPathing = true, bool honorBlocking = true)
        {
            List <Point> points = new List <Point>();

            var north = DirectionToPoint(Direction.North) + point;
            var east  = DirectionToPoint(Direction.East) + point;
            var south = DirectionToPoint(Direction.South) + point;
            var west  = DirectionToPoint(Direction.West) + point;

            if (MiniScreen.IsValidScreenPosition(north, honorBlocking))
            {
                points.Add(north);
            }
            if (MiniScreen.IsValidScreenPosition(east, honorBlocking))
            {
                points.Add(east);
            }
            if (MiniScreen.IsValidScreenPosition(south, honorBlocking))
            {
                points.Add(south);
            }
            if (MiniScreen.IsValidScreenPosition(west, honorBlocking))
            {
                points.Add(west);
            }

            if (diagonalPathing)
            {
                var northeast = DirectionToPoint(Direction.NorthEast) + point;
                var southeast = DirectionToPoint(Direction.SouthEast) + point;
                var southwest = DirectionToPoint(Direction.SouthWest) + point;
                var northwest = DirectionToPoint(Direction.NorthWest) + point;

                if (MiniScreen.IsValidScreenPosition(northeast, honorBlocking))
                {
                    points.Add(northeast);
                }
                if (MiniScreen.IsValidScreenPosition(southeast, honorBlocking))
                {
                    points.Add(southeast);
                }
                if (MiniScreen.IsValidScreenPosition(southwest, honorBlocking))
                {
                    points.Add(southwest);
                }
                if (MiniScreen.IsValidScreenPosition(northwest, honorBlocking))
                {
                    points.Add(northwest);
                }
            }

            return(points.ToArray());
        }
Example #2
0
        public static bool IsNextToInvalidPoint(Point point, bool diagonalPathing = true, bool honorBlocking = true)
        {
            List <Point> points = new List <Point>();

            var north = DirectionToPoint(Direction.North) + point;
            var east  = DirectionToPoint(Direction.East) + point;
            var south = DirectionToPoint(Direction.South) + point;
            var west  = DirectionToPoint(Direction.West) + point;

            if (!MiniScreen.IsValidScreenPosition(north, honorBlocking))
            {
                return(true);
            }
            if (!MiniScreen.IsValidScreenPosition(east, honorBlocking))
            {
                return(true);
            }
            if (!MiniScreen.IsValidScreenPosition(south, honorBlocking))
            {
                return(true);
            }
            if (!MiniScreen.IsValidScreenPosition(west, honorBlocking))
            {
                return(true);
            }

            if (diagonalPathing)
            {
                var northeast = DirectionToPoint(Direction.NorthEast) + point;
                var southeast = DirectionToPoint(Direction.SouthEast) + point;
                var southwest = DirectionToPoint(Direction.SouthWest) + point;
                var northwest = DirectionToPoint(Direction.NorthWest) + point;

                if (!MiniScreen.IsValidScreenPosition(northeast, honorBlocking))
                {
                    return(true);
                }
                if (!MiniScreen.IsValidScreenPosition(southeast, honorBlocking))
                {
                    return(true);
                }
                if (!MiniScreen.IsValidScreenPosition(southwest, honorBlocking))
                {
                    return(true);
                }
                if (!MiniScreen.IsValidScreenPosition(northwest, honorBlocking))
                {
                    return(true);
                }
            }

            return(false);
        }