Example #1
0
 public void AddElement(GameObject obj, string tag, MiniMapSignal map, int group, Vector2 loc)
 {
     elementObj.Add(obj);
     elementMap.Add(map);
     elementTransform.Add(obj.transform);
     elementLoc.Add(loc);
     elementGroup.Add(group);
     objAmount++;
 }
 public bool AddElement(GameObject obj, string tag, MiniMapSignal map, int group)
 {
     bool found = false;
     int index = 0;
     for(int x = 0; x < elements.Length; x++){
         if(elements[x].tag == tag){
             index = x;
             found = true;
             break;
         }
     }
     if(found){
         elements[index].AddElement(obj, tag, map, group, Determine2dLoc(obj.transform.position));
         return true;
     }
     else{
         return false;
     }
 }
Example #3
0
 private void Awake()
 {
     selection = GameObject.Find("Player Manager").GetComponent <UnitSelection>();
     vision    = gameObject.GetComponent <VisionSignal>();
     miniMap   = gameObject.GetComponent <MiniMapSignal>();
     movement  = gameObject.GetComponent <UnitMovement>();
     gui.type  = "Unit";
     gui.Awake(gameObject);
     for (int x = 0; x < techEffect.Length; x++)
     {
         var technology = Faction.Tech[techEffect[x].index];
         technology.AddListener(gameObject);
         if (technology.active)
         {
             Upgraded(technology.name);
         }
     }
     gameObject.name = name;
     healthObj       = GetComponent <Health>();
 }
Example #4
0
    public bool AddElement(GameObject obj, string tag, MiniMapSignal map, int group)
    {
        bool found = false;
        int  index = 0;

        for (int x = 0; x < elements.Length; x++)
        {
            if (elements[x].tag == tag)
            {
                index = x;
                found = true;
                break;
            }
        }
        if (found)
        {
            elements[index].AddElement(obj, tag, map, group, Determine2dLoc(obj.transform.position));
            return(true);
        }
        else
        {
            return(false);
        }
    }
 void Start()
 {
     selection = GameObject.Find("Player Manager").GetComponent<UnitSelection>();
     vision = gameObject.GetComponent<VisionSignal>();
     miniMap = gameObject.GetComponent<MiniMapSignal>();
     gui.type = "Unit";
     mGroup = GameObject.Find("Faction Manager").GetComponent<GroupManager>().groupList[group].GetComponent<Group>();
     gui.Start(gameObject);
     for(int x = 0; x < techEffect.Length; x++){
         mGroup.tech[techEffect[x].index].AddListener(gameObject);
         if(mGroup.tech[techEffect[x].index].active){
             Upgraded(mGroup.tech[techEffect[x].index].name);
         }
     }
     gameObject.name = name;
     healthObj = GetComponent<Health>();
 }
 public void AddElement(GameObject obj, string tag, MiniMapSignal map, int group, Vector2 loc)
 {
     elementObj.Add(obj);
     elementMap.Add(map);
     elementTransform.Add(obj.transform);
     elementLoc.Add(loc);
     elementGroup.Add(group);
     objAmount++;
 }