public void CloseAllActor()
        {
            MiniDramaActorController actorController = this.GetActorController(EventTriggerMiniDrama.ActorManager.GeneralName);

            if (actorController == null)
            {
                return;
            }
            actorController.Show(true);
            actorController.Fade(0.5f, 1f, 3.2f);
            foreach (string current in this.m_ActorControllerList.Keys)
            {
                if (!(current == EventTriggerMiniDrama.ActorManager.GeneralName))
                {
                    MiniDramaActorController miniDramaActorController = this.m_ActorControllerList[current];
                    if (!(miniDramaActorController == null))
                    {
                        if (miniDramaActorController.RealActor)
                        {
                            miniDramaActorController.Fade(0.8f, 0f, 3.2f);
                        }
                    }
                }
            }
        }
        public void FadeActor(string ActorName, float StartValue, float EndValue, float ActionTime)
        {
            MiniDramaActorController actorController = this.GetActorController(ActorName);

            if (actorController == null)
            {
                return;
            }
            actorController.Fade(StartValue, EndValue, ActionTime);
        }