public MingmingSaveModel(MingmingInstance mingmingInstance) { MingmingDataName = mingmingInstance.DataName; Level = mingmingInstance.Level; CurrentHealth = mingmingInstance.CurrentHealth; Experience = mingmingInstance.Experience; AttackModifier = mingmingInstance.AttackModifier; DefenseModifier = mingmingInstance.DefenseModifier; HealthModifier = mingmingInstance.HealthModifier; }
public void GetEncounter() { bool hasEncounter = Rules.GetRandomFloat() <= EncounterChance; if (!hasEncounter) { return; } mingmings.Clear(); int mingmingSpawns = Rules.GetRandomInt(1, MaxMingmings + 1); for (int i = 0; i < mingmingSpawns; i++) { var _drop = DropTable.GetDrop(); if (_drop != null) { int mingmingLevel = Rules.GetRandomInt(MinMingmingLevel, MaxMingmingLevel + 1); var _mingming = new MingmingInstance((MingmingData)_drop, mingmingLevel); _mingming.Name = "Wild " + _mingming.Name; mingmings.Add(_mingming); } } if (mingmings.Any()) { OnStartEncounter?.Invoke(); var player = FindObjectOfType <PlayerController>(); var thisScene = new LevelSceneData(gameObject.scene.name, this, player); var battleScene = new BattleSceneData(GameSceneController.BattleScene, player.DevController.DeckHolder.CurrentDeck, new List <CardData>(), thisScene, player.DevController.PlayableMingmings, mingmings); GameSceneController.Singleton.SwapScenes(thisScene, battleScene); } }
public static int GetExpNextLevel(MingmingInstance mingmingInstance) { return(GetExpForLevel(mingmingInstance.Level + 1)); }