public static void CreateMineralTableAssetFile() { MineralTable asset = CustomAssetUtility.CreateAsset <MineralTable>(); asset.SheetName = "AbyssMonsterTable"; asset.WorksheetName = "MineralTable"; EditorUtility.SetDirty(asset); }
void LoadMineralTable() { if (m_MineralTableData != null) { return; } m_MineralTableData = Resources.Load("Table/MineralTable") as MineralTable; }