public void DesignerPlay()
 {
     if (minefieldLocal.Count > 0)
     {
         minefieldLocal = MinefieldGenerator.ConvertDesignerToGamefield(minefieldLocal);
         bombs          = Calculator.CalculateBombs(minefieldLocal);
         minefield.Event(minefieldLocal);
         mode = Mode.PLAY;
     }
 }