Example #1
0
 public override void SendPacket(MinecraftServer server, MinecraftClient client)
 {
     if (!Reason.Contains("ยง"))
         server.Log("Disconnected client: " + Reason);
     byte[] buffer = new[] { PacketId }.Concat(DataUtility.CreateString(Reason)).ToArray();
     client.SendData(buffer);
     client.IsDisconnected = true;
 }
Example #2
0
 public override void HandlePacket(MinecraftServer Server, ref MinecraftClient Client)
 {
     Server.Log("<" + Client.Username + "> " + Message);
     ChatMessageEventArgs args = new ChatMessageEventArgs(Client, Message);
     Server.FireOnChatMessage(args);
     if (!args.Handled)
         Server.SendChat("<" + Client.Username + "> " + Message);
 }
Example #3
0
 public override void HandlePacket(MinecraftServer server, MinecraftClient client)
 {
     server.Log("<" + client.Username + "> " + Message);
     var args = new ChatMessageEventArgs(client, Message);
     server.FireOnChatMessage(args);
     if (!args.Handled)
         server.SendChat("<" + client.Username + "> " + Message);
 }
Example #4
0
 public override void HandlePacket(MinecraftServer server, MinecraftClient client)
 {
     server.Log(client.Username + " disconnected (" + Reason + ")");
     client.IsDisconnected = true;
 }
Example #5
0
 public override void HandlePacket(MinecraftServer Server, ref MinecraftClient Client)
 {
     Server.Log(Client.Username + " disconnected (" + Reason + ")");
     Client.IsDisconnected = true;
 }