public override void SendPacket(MinecraftServer server, MinecraftClient client) { if (!Reason.Contains("ยง")) server.Log("Disconnected client: " + Reason); byte[] buffer = new[] { PacketId }.Concat(DataUtility.CreateString(Reason)).ToArray(); client.SendData(buffer); client.IsDisconnected = true; }
public override void HandlePacket(MinecraftServer Server, ref MinecraftClient Client) { Server.Log("<" + Client.Username + "> " + Message); ChatMessageEventArgs args = new ChatMessageEventArgs(Client, Message); Server.FireOnChatMessage(args); if (!args.Handled) Server.SendChat("<" + Client.Username + "> " + Message); }
public override void HandlePacket(MinecraftServer server, MinecraftClient client) { server.Log("<" + client.Username + "> " + Message); var args = new ChatMessageEventArgs(client, Message); server.FireOnChatMessage(args); if (!args.Handled) server.SendChat("<" + client.Username + "> " + Message); }
public override void HandlePacket(MinecraftServer server, MinecraftClient client) { server.Log(client.Username + " disconnected (" + Reason + ")"); client.IsDisconnected = true; }
public override void HandlePacket(MinecraftServer Server, ref MinecraftClient Client) { Server.Log(Client.Username + " disconnected (" + Reason + ")"); Client.IsDisconnected = true; }