public ActionResult <NewGameResponse> NewGame([FromBody] NewPostBody value)
        {
            //validate input
            if (!NewGameValidation.IsBodyPostValid(value))
            {
                return(BadRequest());
            }

            //create token
            NewGameResponse response = new NewGameResponse();

            response.Token = Guid.NewGuid().ToString();

            //generate structure to save (map with mines)
            MineMatrix mineMatrix = new MineMatrix(value.Height, value.Width, value.Bombs, response.Token);


            //save structure in repository
            //it could be an interface for db, file or memcached
            MineRepository repository = new MineRepository();

            repository.Save(mineMatrix);


            return(response);
        }
Example #2
0
        async private void CheckFinish()
        {
            bool hasFinished = false;

            if (this.wrongFlags == 0 && this.FlaggedMines == this.Mines)
            {
                hasFinished = true;
                foreach (Plate item in this.plates)
                {
                    if (!item.IsRevealed && !item.IsMined)
                    {
                        hasFinished = false;
                        break;
                    }
                }
            }

            if (hasFinished)
            {
                score = TimeElapsed;

                gameTimer.Stop();
                MessageBox.Show(score.ToString()); //score for KOSTY


                MineRepository mr = MineRepository.Initialize();
                await System.Threading.Tasks.Task.Run(() => { mr.WriteResult(score); });
            }
        }
        public ActionResult <PickResponse> Pick([FromBody] CellCoordinates value, string token)
        {
            //middleware checks token
            if (string.IsNullOrEmpty(token))
            {
                return(BadRequest());
            }
            // validate coordinates

            if (!PickValidation.IsPickValid(value))
            {
                return(BadRequest());
            }

            MineRepository repository = new MineRepository();
            MineMatrix     mineMatrix = repository.Load(token);

            if (mineMatrix == null)
            {
                return(StatusCode(500));
            }

            // evaluate if bomb, number or zero
            MineSweeper core = new MineSweeper(mineMatrix);

            Cell cell = core.ProcessPoint(value.X, value.Y);

            PickResponse pr = new PickResponse();

            if (core.IsGameOver())
            {
                pr.GameStatus = GameStatus.GAME_OVER.ToString();
            }
            else
            {
                pr.GameStatus = GameStatus.PLAYING.ToString();
            }

            pr.TimeLapsed = DateTime.Now.Subtract(mineMatrix.StartedTime).Minutes;

            return(pr);
        }