Example #1
0
 public override void OnSelfUnitCollisionStart(Collider selfUnit)
 {
     base.OnSelfUnitCollisionStart(selfUnit);
     if (selfUnit.gameObject.GetComponent <DestoryMe>() != null)
     {
         if (!selfUnit.gameObject.GetComponent <DestoryMe>().couldDestory)
         {
             selfUnit.gameObject.GetComponent <DestoryMe>().couldDestory = true;
         }
         else
         {
             GoldCarrier goldCarrier = selfUnit.GetComponent <GoldCarrier>();
             if (goldCarrier != null)
             {
                 MineMountain mineMountain = this.GetComponent <MineMountain>();
                 mineMountain.getMineFromCar(goldCarrier.popGold());
             }
             selfUnit.gameObject.SendMessage(GameobjBase.TryDestroyFUNC, SendMessageOptions.DontRequireReceiver);
             //Destroy(selfUnit.gameObject);
         }
     }
     else
     {
         selfUnit.gameObject.AddComponent <DestoryMe>();
         selfUnit.gameObject.GetComponent <DestoryMe>().couldDestory = true;
     }
 }
Example #2
0
    public override void OnEnemyCollisionStart(Collider enemy)
    {
        MineMountain       mineMountain       = this.GetComponent <MineMountain>();
        ExplorationTramcar explorationTramcar = enemy.GetComponent <ExplorationTramcar>();

        base.OnEnemyCollisionStart(enemy);
        if (!(mineMountain.isSmallMine && explorationTramcar))
        {
            GoldCarrier goldCarrier = enemy.GetComponent <GoldCarrier>();
            if (goldCarrier != null)
            {
                mineMountain.getMineFromCar(goldCarrier.popGold());
            }
            enemy.gameObject.SendMessage(GameobjBase.TryDestroyFUNC);
            //Destroy(enemy.gameObject);
        }
    }