Example #1
0
        void StopGameModeTimer(MineGameModel mineGameModel)
        {
            if (!dicGameModelLoopTimer.ContainsKey(mineGameModel))
            {
                CLog.Error($"不存在当前模式[{mineGameModel}]的计时器");
                return;
            }
            int id;

            dicGameModelLoopTimer.TryGetValue(mineGameModel, out id);
            GameFrameEntry.GetModule <TimeModule>().RemoveLoopTimer(id);
            dicGameModelLoopTimer.Remove(mineGameModel);
        }
Example #2
0
        void AddGmaeModeTimer(MineGameModel mineGameModel)
        {
            if (dicGameModelLoopTimer.ContainsKey(mineGameModel))
            {
                CLog.Error($"已存在当前模式[{mineGameModel}]的计时器");
                return;
            }
            if (dicGameModelLoopTimer.Count > 0)
            {
                CLog.Error($"模式计时器必须唯一,请先停掉之前的模式计时器");
                return;
            }

            int GameTimer = GameFrameEntry.GetModule <TimeModule>().AddLoopTimer(GameConst.ReportIntervalTimes, true, ReportGameTimes);

            dicGameModelLoopTimer.Add(mineGameModel, GameTimer);
        }
Example #3
0
        /// <summary>
        /// 开始某个模式
        /// </summary>
        public void StartGameModel(MineGameModel mineGameModel)
        {
            if (AppSetting.mineGameModel != MineGameModel.None)
            {
                CLog.Log($"离开模式[{AppSetting.mineGameModel}]");
                StopGameModeTimer(AppSetting.mineGameModel);
            }
            AppSetting.mineGameModel = mineGameModel;
            OnEvenToOnlyOnce(ReportDefine.playpeopleGameModel + AppSetting.MineGameName, mineGameModel.ToString());
            AdsManager.Instance.GameName = AppSetting.MineGameName + "," + AppSetting.mineGameModel;

            CLog.Log($"开始模式[{AppSetting.mineGameModel}]");
            if (AppSetting.mineGameModel != MineGameModel.None)
            {
                AddGmaeModeTimer(mineGameModel);
            }
            //int ID = UserDataPrefs.GetInt(AppSetting.MineGameName + mineGameModel, 0);
            //if (ID == 0)
            //{
            //    UserDataPrefs.SetInt(AppSetting.MineGameName + mineGameModel, 1);
            //    ReportEvent(ReportDefine.playpeopleGameModel+AppSetting.MineGameName, mineGameModel.ToString());
            //    UserDataPrefs.OnSave();
            //}
        }