/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); textField = Content.Load <Texture2D>("saper"); font = Content.Load <SpriteFont>("font"); minefield = new MineField(10, 10, 10, 20, 30, 0); minefield.GenerateMineField(rand); // TODO: use this.Content to load your game content here }
public void StartGame() { mineField = FindObjectOfType <MineField>(); timer = FindObjectOfType <Timer>(); firstClick = true; mineField.GenerateMineField(x, y, bombs); Counter.singleton.StartGame(x * y, bombs); if (!firstCheckSafe) { mineField.GenerateBombs(); } }