/// <summary>
        /// A* on the graph.
        /// </summary>
        /// <param name="pathStoreLoc">The Queue to store the path in.</param>
        /// <param name="start">The starting node.</param>
        /// <param name="end">The ending node.</param>
        public double AStar(Queue<Node> pathStoreLoc, Node start, Node end, Node toIgnore = null)
        {
            MinPriorityQueue<Node> nodeList = new MinPriorityQueue<Node>();

            initializePathfinding(true);
            if (toIgnore != null)
                toIgnore.Visited = false;

            System.Func<Node, Node, float> Heuristic;
            if (allowedPaths == Paths.quadDir)
                Heuristic = ManhattenHeuristic;
            else if (allowedPaths == Paths.octDir)
                Heuristic = DiagonalHeuristic;
            else
                Heuristic = DiagonalHeuristic;

            start.CameFrom = null;
            start.heuristicCost = Heuristic(start, end);
            start.realCost = 0;
            nodeList.Enqueue(start, start.heuristicCost);

#if DEBUG_PATHFINDER_LOGDEBUG
            StringBuilder encountered = new StringBuilder();
            StringBuilder nodes = new StringBuilder();
            nodes.Append("Start node ").Append(start.Number).AppendLine();
            encountered.Append("Start node ").Append(start.Number).AppendLine();
            nodes.Append("End node ").Append(end.Number).AppendLine();
            encountered.Append("End node ").Append(end.Number).AppendLine();
#endif

            while (nodeList.Count > 0)
            {
                //Pick the best looking node, by f-value.
                Node best = nodeList.Dequeue();
                double bestDist = best.realCost;

#if DEBUG_PATHFINDER_LOGDEBUG
                encountered.Append("Node ").Append(best.Number).Append(" ").Append(best).AppendLine();
                nodes.Append("Node ").Append(best.Number).AppendLine();
#endif

                //If this is the end, stop, show the path, and return it.
                if (best.Equals(end))
                {
                    ReconstructPath(pathStoreLoc, end);
                    ShowPath(pathStoreLoc);

#if DEBUG_PATHFINDER_LOGDEBUG
                    encountered.Append("Finished!\n\nFinal dist: ")
                               .Append(best.realCost).AppendLine();
                    Debug.Log(encountered);
                    Debug.Log(nodes);
#endif
                    return best.realCost;
                }
                best.Visited = true;

                //string updateString = "updating: ";
                foreach (Edge e in best.getEdges())
                {
                    Node other = e.getNode();

                    //We already visited this node, move along,
                    if (other.Visited)
                        continue;

                    //Tentative distance.
                    double testDist = e.getWeight() + bestDist;

                    //If the other node isn't in the priority queue, add it.
                    if (!nodeList.Contains(other))
                    {
                        other.CameFrom = best;
                        other.realCost = testDist;
                        other.heuristicCost = Heuristic(other, end);
                        nodeList.Enqueue(other, other.realCost + other.heuristicCost);

#if DEBUG_PATHFINDER_LOGDEBUG
                        encountered.Append("   added ").Append(other.Number)
                                   .Append(", total estimated cost ")
                                   .Append(other.realCost + other.heuristicCost)
                                   .AppendLine();
#endif
                        continue;
                    }
                    //If the other node was a bad path, and this one's better, replace it.
                    else if (other.realCost > testDist)
                    {
                        other.CameFrom = best;
                        other.realCost = testDist;
                        nodeList.Update(other, other.realCost + other.heuristicCost);

#if DEBUG_PATHFINDER_LOGDEBUG
                        encountered.Append("   updated ").Append(other.Number)
                                   .Append(", total new estimated cost ")
                                   .Append(other.realCost + other.heuristicCost)
                                   .AppendLine();
#endif
                    }
                }
            }

#if DEBUG_PATHFINDER_LOGDEBUG
            encountered.Append("Failed!\n");
            Debug.Log(encountered);
            Debug.Log(nodes);
#endif
            return double.PositiveInfinity;
        }
        /// <summary>
        /// Returns a sorted list of nodes within a given endurance value.
        /// Performs a Dijkstra-like algorithm.
        /// </summary>
        /// <param name="satifies">The predicate each node must follow.</param>
        /// <param name="endurance">The maximum endurance to follow out.</param>
        /// <returns>A sorted list of nodes within a given endurance value.</returns>
        public List<Node> nodesThatSatisfyPred(Node startNode, System.Predicate<Node> satifies, float endurance = 16.0f, bool stopOnFirst = false, bool isPathfinding = true)
        {
            List<Node> foundNodes = new List<Node>();
            MinPriorityQueue<Node> nodeList = new MinPriorityQueue<Node>();

            initializePathfinding(isPathfinding);

            startNode.realCost = 0;
            nodeList.Enqueue(startNode, startNode.realCost);

#if DEBUG_PATHFINDER_LOGDEBUG
            StringBuilder encountered = new StringBuilder();
            StringBuilder nodes = new StringBuilder();
            nodes.Append("Start node ").Append(startNode.Number).AppendLine();
            encountered.Append("Start node ").Append(startNode.Number).AppendLine();
            encountered.Append("endurance = ").Append(endurance).AppendLine();
#endif

            while (nodeList.Count > 0)
            {
                //Pick the best looking node, by f-value.
                Node best = nodeList.Dequeue();
                double bestDist = best.realCost;
                
#if DEBUG_PATHFINDER_LOGDEBUG
                encountered.Append("Node ").Append(best.Number).Append(" ").Append(best).AppendLine();
                nodes.Append("Node ").Append(best.Number).AppendLine();
#endif

                best.Visited = true;

                if (satifies(best))
                {
                    foundNodes.Add(best);
                    if (stopOnFirst)
                        return foundNodes;
                }

                //string updateString = "updating: ";
                foreach (Edge e in best.getEdges())
                {
                    Node other = e.getNode();

                    //We already visited this node, move along,
                    if (other.Visited)
                        continue;

                    //Tentative distance.
                    double testDist = e.getWeight() + bestDist;

                    if (testDist > endurance)
                        continue;

                    //If the other node isn't in the priority queue, add it.
                    if (!nodeList.Contains(other))
                    {
                        other.CameFrom = best;
                        other.realCost = testDist;
                        nodeList.Enqueue(other, other.realCost);

#if DEBUG_PATHFINDER_LOGDEBUG
                        encountered.Append("   added ").Append(other.Number)
                                   .Append(", total estimated cost ")
                                   .Append(other.realCost).AppendLine();
#endif
                        continue;
                    }
                    //If the other node was a bad path, and this one's better, replace it.
                    else if (other.realCost > testDist)
                    {
                        other.CameFrom = best;
                        other.realCost = testDist;
                        nodeList.Update(other, other.realCost);

#if DEBUG_PATHFINDER_LOGDEBUG
                        encountered.Append("   updated ").Append(other.Number)
                                   .Append(", total new estimated cost ")
                                   .Append(other.realCost).AppendLine();
#endif
                    }
                }
            }
#if DEBUG_PATHFINDER_LOGDEBUG
            Debug.Log(encountered);
            Debug.Log(nodes);
#endif

            return foundNodes;
        }