private MinMaxCurve GetMinMaxCurveFromMMC(UnityEngine.ParticleSystem.MinMaxCurve mmc, EntityManager dstManager, GameObjectConversionSystem conversionSystem) { MinMaxCurve minMaxCurve = new MinMaxCurve(); minMaxCurve.mode = (int)mmc.mode; if (mmc.mode == ParticleSystemCurveMode.Constant) { minMaxCurve.constantMax = mmc.constant; } else if (mmc.mode == ParticleSystemCurveMode.TwoConstants) { minMaxCurve.constantMax = mmc.constantMax; minMaxCurve.constantMin = mmc.constantMin; } else if (mmc.mode == ParticleSystemCurveMode.Curve) { minMaxCurve.curveMax = GetCurveEntityFromAnimationCurve(mmc.curve, mmc.curveMultiplier, dstManager, conversionSystem); } else if (mmc.mode == ParticleSystemCurveMode.TwoCurves) { minMaxCurve.curveMax = GetCurveEntityFromAnimationCurve(mmc.curveMax, mmc.curveMultiplier, dstManager, conversionSystem); minMaxCurve.curveMin = GetCurveEntityFromAnimationCurve(mmc.curveMin, mmc.curveMultiplier, dstManager, conversionSystem); } return(minMaxCurve); }
/// <summary> /// Create VGO_PS_MinMaxCurve from MinMaxCurve. /// </summary> /// <param name="minMaxCurve"></param> /// <returns></returns> public static VGO_PS_MinMaxCurve CreateFrom(MinMaxCurve minMaxCurve) { switch (minMaxCurve.mode) { case ParticleSystemCurveMode.Constant: return(new VGO_PS_MinMaxCurve() { mode = ParticleSystemCurveMode.Constant, constant = minMaxCurve.constant, }); case ParticleSystemCurveMode.Curve: return(new VGO_PS_MinMaxCurve() { mode = ParticleSystemCurveMode.Curve, curveMultiplier = minMaxCurve.curveMultiplier, curve = VgoAnimationCurveConverter.CreateFrom(minMaxCurve.curve), }); case ParticleSystemCurveMode.TwoCurves: return(new VGO_PS_MinMaxCurve() { mode = ParticleSystemCurveMode.TwoCurves, curveMultiplier = minMaxCurve.curveMultiplier, curveMin = VgoAnimationCurveConverter.CreateFrom(minMaxCurve.curveMin), curveMax = VgoAnimationCurveConverter.CreateFrom(minMaxCurve.curveMax), }); case ParticleSystemCurveMode.TwoConstants: return(new VGO_PS_MinMaxCurve() { mode = ParticleSystemCurveMode.TwoConstants, constantMin = minMaxCurve.constantMin, constantMax = minMaxCurve.constantMax, }); default: return(null); } }
} // 0x0000000180AF1D60-0x0000000180AF1DB0 private static void set_rateOverTime_Injected(ref EmissionModule _unity_self, ref MinMaxCurve value) { } // 0x0000000180AF1DB0-0x0000000180AF1E50
public Burst(float _time, MinMaxCurve _count, int _cycleCount, float _repeatInterval) { m_Time = _time; m_Count = _count; m_RepeatCount = _cycleCount - 1; m_RepeatInterval = _repeatInterval; }
public Burst(float _time, MinMaxCurve _count) { m_Time = _time; m_Count = _count; m_RepeatCount = 0; m_RepeatInterval = 0.0f; }
public Burst(float _time, short _minCount, short _maxCount, int _cycleCount, float _repeatInterval) { m_Time = _time; m_Count = new MinMaxCurve(_minCount, _maxCount); m_RepeatCount = _cycleCount - 1; m_RepeatInterval = _repeatInterval; }
public Burst(float _time, short _minCount, short _maxCount) { m_Time = _time; m_Count = new MinMaxCurve(_minCount, _maxCount); m_RepeatCount = 0; m_RepeatInterval = 0.0f; }
extern public void SetVector(ParticleSystemCustomData stream, int component, MinMaxCurve curve);