// Use this for initialization void Start() { milestoneObserver = trackManager as MilestoneObserver; shortTrack = Instantiate(Resources.Load("TrackBuildingBlocks/Short_Track")) as GameObject; mediumTrack = Instantiate(Resources.Load("TrackBuildingBlocks/Medium_Track")) as GameObject; longTrack = Instantiate(Resources.Load("TrackBuildingBlocks/Long_Track")) as GameObject; coin = Instantiate(Resources.Load("TrackBuildingBlocks/Coin")) as GameObject; crackedFloor = Instantiate(Resources.Load("TrackBuildingBlocks/Cracked_Floor")) as GameObject; milestoneSubject = Instantiate(Resources.Load("TrackBuildingBlocks/MilestoneSubject")) as GameObject; fallSubject = Instantiate(Resources.Load("TrackBuildingBlocks/FallSubject")) as GameObject; segmentHolder = Instantiate(Resources.Load("TrackBuildingBlocks/SegmentHolder")) as GameObject; laneHolder = Instantiate(Resources.Load("TrackBuildingBlocks/LaneHolder")) as GameObject; //player = Instantiate(Resources.Load("TrackBuildingBlocks/PlayerHolder")) as GameObject; //cameraHolder = Instantiate(Resources.Load("TrackBuildingBlocks/CameraHolder")) as GameObject; shortTrack.SetActive(false); mediumTrack.SetActive(false); longTrack.SetActive(false); coin.SetActive(false); crackedFloor.SetActive(false); milestoneSubject.SetActive(false); fallSubject.SetActive(false); segmentHolder.SetActive(false); laneHolder.SetActive(false); //player.SetActive(false); //cameraHolder.SetActive(false); }
public void addObserver(ref MilestoneObserver milestoneObserver) { this.milestoneObserver[0] = milestoneObserver; }