private Animator anim; // Reference to the Animator component. void Awake() { // Setting up the references. anim = transform.root.gameObject.GetComponent <Animator>(); playerCtrl = transform.root.GetComponent <MihoControll>(); lb = transform.root.GetComponent <LayBombs> (); }
private Animator anim; // Reference to the Animator on the player void Awake() { // Setting up references. playerControl = GetComponent <MihoControll>(); healthBar = GameObject.Find("HealthBar").GetComponent <SpriteRenderer>(); anim = GetComponent <Animator>(); // Getting the intial scale of the healthbar (whilst the player has full health). healthScale = healthBar.transform.localScale; }
void Awake() { anim = transform.root.gameObject.GetComponent <Animator>(); sc = transform.root.GetComponent <Score> (); playerCtrl = transform.root.GetComponent <MihoControll>(); }
private MihoControll playerControl; // Reference to the player control script. //private int previousScore = 0; // The score in the previous frame. void Awake() { // Setting up the reference. playerControl = GameObject.FindGameObjectWithTag("Player").GetComponent <MihoControll>(); }