private IEnumerator SendReplacementSkill(List <MigrationSkillData> migrationSkill, List <SkillItemInfo> detachSkill) { foreach (MigrationSkillData item in migrationSkill) { bool isSendFinish2 = false; MigrationSkillData i = item; MonoBehaviourSingleton <StatusManager> .I.SendSetSkill(i.toUniqueId, i.skill.uniqueID, i.toSlotNo, MonoBehaviourSingleton <StatusManager> .I.GetCurrentEquipSetNo(), delegate(bool isSucces) { ((_003CSendReplacementSkill_003Ec__Iterator10E) /*Error near IL_00ac: stateMachine*/)._003C_003Ef__this.MigrationSkillCallback(isSucces); ((_003CSendReplacementSkill_003Ec__Iterator10E) /*Error near IL_00ac: stateMachine*/)._003CisSendFinish_003E__0 = true; }); if (!isSendFinish2) { yield return((object)null); } } foreach (SkillItemInfo item2 in detachSkill) { bool isSendFinish2 = false; SkillItemInfo d = item2; EquipSetSkillData setInfo = d.equipSetSkill.Find((EquipSetSkillData x) => x.equipSetNo == MonoBehaviourSingleton <StatusManager> .I.GetCurrentEquipSetNo()); MonoBehaviourSingleton <StatusManager> .I.SendDetachSkill(setInfo.equipItemUniqId, setInfo.equipSlotNo, setInfo.equipSetNo, delegate(bool isSucces) { ((_003CSendReplacementSkill_003Ec__Iterator10E) /*Error near IL_01a9: stateMachine*/)._003C_003Ef__this.MigrationSkillCallback(isSucces); ((_003CSendReplacementSkill_003Ec__Iterator10E) /*Error near IL_01a9: stateMachine*/)._003CisSendFinish_003E__0 = true; }); if (!isSendFinish2) { yield return((object)null); } } }
protected virtual void OnQuery_StatusMigrationSkillConfirm_YES() { //IL_0175: Unknown result type (might be due to invalid IL or missing references) List <SkillItemInfo> list = new List <SkillItemInfo>(); List <MigrationSkillData> list2 = new List <MigrationSkillData>(); for (int i = 0; i < migrationOldItem.GetMaxSlot(); i++) { bool flag = false; SkillItemInfo skillItem = migrationOldItem.GetSkillItem(i, MonoBehaviourSingleton <StatusManager> .I.GetCurrentEquipSetNo()); if (skillItem != null) { for (int j = 0; j < migrationSelectItem.GetMaxSlot(); j++) { SkillItemTable.SkillSlotData skillSlotData = migrationSelectItem.tableData.GetSkillSlot(migrationSelectItem.exceed)[j]; if (skillSlotData != null && skillSlotData.slotType == skillItem.tableData.type) { int toSlot = j; if (migrationSelectItem.IsExceedSkillSlot(j)) { toSlot = migrationSelectItem.GetExceedSkillSlotNo(j); } if (list2.All((MigrationSkillData x) => x.toSlotNo != toSlot)) { MigrationSkillData item = new MigrationSkillData(migrationSelectItem.uniqueID, toSlot, skillItem); list2.Add(item); flag = true; break; } } } if (!flag) { list.Add(skillItem); } } } migrationSendCount = list2.Count + list.Count; GameSection.SetEventData(new ChangeEquipData(selectEquipSetData.setNo, selectEquipSetData.index, migrationSelectItem)); GameSection.StayEvent(); this.StartCoroutine(SendReplacementSkill(list2, list)); }