public UpdatePositionVelocityEvent(double time, PhysicsObject myPhysicsObject, double x, double y, double vx, double vy, MightBeCollision res) { this.Time = time; this.myPhysicsObject = myPhysicsObject; this.vx = vx; this.vy = vy; this.res = res; }
public UpdatePositionVelocityEvent(double time, PhysicsObject myPhysicsObject, double x, double y, double vx, double vy, MightBeCollision res) { this.Time = time; this.myPhysicsObject = myPhysicsObject; this.start_vx = myPhysicsObject.Vx; this.start_vy = myPhysicsObject.Vy; this.start_x = myPhysicsObject.X; this.start_y = myPhysicsObject.Y; this.x = x; this.y = y; this.vx = vx; this.vy = vy; this.res = res; }
public DoubleUpdatePositionVelocityEvent( double time, IPhysicsObject myPhysicsObject_1, double vx_1, double vy_1, IPhysicsObject myPhysicsObject_2, double vx_2, double vy_2, MightBeCollision res) { this.Time = time; this.myPhysicsObject_1 = myPhysicsObject_1; this.vx_1 = vx_1; this.vy_1 = vy_1; this.myPhysicsObject_2 = myPhysicsObject_2; this.vx_2 = vx_2; this.vy_2 = vy_2; this.res = res; }