Example #1
0
    void Update()
    {
        perlinScale = .8f;        //MidiMaster.GetKnob (74, 0) * 1.2f;
        waveSpeed   = MidiMaster.GetKnob(18, 1) * 0.5f;
        b           = MidiMaster.GetKnob(7, 1);
        waveHeight  = MidiMaster.GetKnob(114, 1) * 6;
        var d = MidiMaster.GetKnob(71, 1) * 200;

        transform.rotation = Quaternion.Euler(new Vector3(transform.rotation.x, b * 360, transform.rotation.z));

//		print ("nobs " + a + " " + c);

        if (Input.GetKey(KeyCode.C))
        {
            step();
        }

        for (int j = 0; j < vertices.Length; j++)
        {
            Vector3 v = vertices [j];
            vertices [j] = new Vector3(v.x, Mathf.PerlinNoise(v.x, v.z) * a * a, v.z);               // * WaveForm._freqBand [j / 64] * d
//			vertices [j] = new Vector3 (v.x, (Mathf.Sin (values [j].y) * a) % c * (WaveForm._freqBand [j / 64] * 100), v.z);
//			print ("WV " + WaveForm.samples);
            if (j == vertices.Length - 1)
            {
                step();
            }
        }

        mesh.vertices = vertices;
        mesh.RecalculateBounds();


        AnimateMesh();
    }
Example #2
0
    // Update is called once per frame
    void Update()
    {
        for (int i = 0; i < keyboardKeys.Length; i++)                      //for all of the keys
        {
            float keyangle = keyboardKeys[i].transform.localEulerAngles.x; //get angle of the key

            if (keyangle > 180)
            {
                keyangle = keyangle - 360;              //translate from 0-360 to -180-180
            }
            if (MidiMaster.GetKey(i + octaveShift) > 0) //if the key is pressed
            {
                if (keyangle < keyDownAngle)
                {
                    keyboardKeys[i].transform.Rotate(rotationPerFrame, 0, 0);           //move key to pressed position
                }
            }
            else
            {
                if (keyangle > keyUpAngle)
                {
                    keyboardKeys[i].transform.Rotate(-rotationPerFrame, 0, 0);          //move key to rest postion
                }
                else if (keyangle < keyUpAngle)
                {
                    keyboardKeys[i].transform.localEulerAngles = new Vector3(keyUpAngle, 0, 0); //reset key if it travels too far
                }
            }
        }

        //set the head colour based on the average keypress colour
        headMaterial.SetColor("_EmissionColor", Color.Lerp(headMaterial.GetColor("_EmissionColor"), headColorAverage, 10 * Time.deltaTime));
    }
Example #3
0
 // Update is called once per frame
 void Update()
 {
     if (MidiMaster.GetKeyDown(4))
     {
         BroadcastMessage("GotInput", Inputs.FIRE);
     }
 }
Example #4
0
 public void Update()
 {
     if (_control == Control.Off)
     {
         _level = _defaultLevel;
     }
     else if (_control == Control.MidiKnob)
     {
         _level = MidiMaster.GetKnob(_midiChannel, _knobIndex, _defaultLevel);
     }
     else if (_control == Control.MidiNote)
     {
         _level = MidiMaster.GetKey(_midiChannel, _noteNumber);
     }
     else // _control == Control.InputAxis
     {
         if (string.IsNullOrEmpty(_inputAxis))
         {
             _level = _defaultLevel;
         }
         else
         {
             _level = Input.GetAxis(_inputAxis);
         }
     }
     _level = _curve.Evaluate(_level);
 }