public static void Main(string[] args) { Console.WriteLine("Initiating Metal Gear Startup Sequence:\n Please login to continue: \n" + "...\n...\n...\n FoxHound ID: The Asterite \n Login Complete!\n Incoming Connection from MidiJane... \n"); Midi.MidiJane Jane = new Midi.MidiJane(); SBC.SteelBattalionController Controller = new SBC.SteelBattalionController(); ModularMetalGear Overlay = new ModularMetalGear(Controller, Jane); // TODO: Implement Functionality Here Console.Write("Press any key to continue . . . "); Console.ReadKey(true); }
public ModularMetalGear(SBC.SteelBattalionController Contr, Midi.MidiJane Jane) { CUEA = false; EQ2ACTIVE = false; CATCHING = false; COMMSTATES = new bool[5] { false, false, false, false, false }; EQONE = new bool[3] { false, false, false }; EQTWO = new bool[3] { false, false, false }; LOCKEDON = false; LAUNCH = false; gear = Contr.GearLever; lastgearpolled = gear; LEFTMUTE = false; RIGHTMUTE = false; EQ1ACTIVE = false; CUEB = false; EQB = false; EQZERO1 = false; EQZERO2 = false; TEMPODECREASE = false; TEMPOINCREASE = false; BLUEDUALCHOP = false; BLUEEQ = false; BLOCKTRIPS = false; CHOPMODE = false; Controller = Contr; JANEBRIDGE = Jane; Controller.Init(50); handler(Controller); }