void Update()
 {
     if (MiddleVRInput.GetButtonDown(0))
     {
         //FirePitch();
         ActionQueue.Enqueue(FirePitch);
     }
 }
 void Update()
 {
     if (MiddleVRInput.GetButtonDown((uint)mouseButtonIndex))
     {
         if (_meshRend)
         {
             _meshRend.material.color = color;
         }
         Debug.Log("Pressed");
     }
     if (MiddleVRInput.GetButton((uint)mouseButtonIndex))
     {
         Debug.Log("Hold");
     }
     if (MiddleVRInput.GetButtonUp((uint)mouseButtonIndex))
     {
         Debug.Log("Released");
     }
 }