// void means this function will not return anything Start is what is run at the start of the game. void Start() { // this is the name of the function we are running TemperatureTest(); Debug.Log(myInt); // a loop, for every scenario (whenever i happens to equal 0) there is a set outcome (one enimy is added to the playing field). // in this case whenever i is 0 an enimy is added for (int i = 0; i < numEnemies; i++) { // this prints a text saying what was done (which happens to equal the same number as i Debug.Log("Creating enemy number: " + i); } //the name of another function we are running myMidterm = GetComponent <MidTerm>(); // another loop but this time it is showing us what each of the players name's are // for every time i is equal to 0 and is still less than the players length i increases by one for (int i = 0; i < players.Length; i++) { Debug.Log("Player Number " + i + " is named " + players[i].name); } // this is an Enumeration called my direction Direction myDirection; // the function is called myDirection myDirection = Direction.North; // this is putting(passing) the function myDirection into ReverseDirection ReverseDirection(myDirection); }
//void doesn't return anything. Start is starting the function. void Start () { // TemperatureTest(); //Return myInt. Debug.Log (myInt); //for is a conditional. int is declaring the type of variable. i is index. for(int i = 0; i < numEnemies; i++) { //Returns Creating enemy number and a number. Debug.Log("Creating enemy number: " + i); } // myMidterm = GetComponent<MidTerm>(); //for is a conditional. int is declaring the type of variable. i is index. for(int i = 0; i < players.Length; i++) { //Returns Player Number # is named (player's name). Debug.Log("Player Number "+i+" is named "+players[i].name); } //Direction is the type. myDirection is the name. Direction myDirection; // myDirection = Direction.North; //ReverseDirection is the type. Returns myDirection. ReverseDirection (myDirection); }
void Start() { TemperatureTest(); Debug.Log (myInt); for(int i = 0; i < numEnemies; i++) { Debug.Log("Creating enemy number: " + i); } myMidterm = GetComponent<MidTerm>(); for(int i = 0; i < players.Length; i++) { Debug.Log("Player Number "+i+" is named "+players[i].name); } Direction myDirection; myDirection = Direction.North; ReverseDirection (myDirection); }
//THis is a FUnction. A funciton is like a machine that does something for you in the script. //Void is the type of funciton. Machines or FUncitons usually give you things. Void spot explaind that this machine is giving you nothing. //If it was going to give you something, it would specify the "return Type" Or call it something like 'int' therefore specifying that an Int would be returned out of the script. //THis is a Special Function called Start. it starts at the begining of the script. void Start() //open brachets are what will happen in this function. { //This is the function that is created and explained below being called into use now. TemperatureTest(); //This is displaying to the console the value of the variable 'myInt' Debug.Log(myInt); //THis is a For loop. Basically, until the conditions are met, it will keep doing what is between the brachets. //there are 3 stages of declaring a for loop each seperated by a semi colan. //int i = 0 is declaring a variable to use in the statement which is only contained in the loop. hense usually it is not very creativly named. //i < numEnemies is the condition that the loop is waiting to meat. Basically if the created 'i' is less then numEnemies created at the start of the script. //i++ happens after the loop. In this case it increases the number of i so that the loop has something to work with. for (int i = 0; i < numEnemies; i++) { //The loop is in the brachets and is basically displaying "Creating enemy number:" Plus the value of i so it could display "Creating enemy number: 1" Debug.Log("Creating enemy number: " + i); } //THis is a Getcomponunt script. We are taking componunts from another script called MidTerm and placing them into the value of myMidTerm myMidterm = GetComponent <MidTerm>(); //another for loop. This is checkinf if the variable created 'i' is less then the number of game objects stored in the array 'players'. //if it is less then the following action will take place in the brachets. for (int i = 0; i < players.Length; i++) { //Displaying to the consol the number of players as the player number and the name. An example of what it could say would be //"Player Number 1 is named 1" Debug.Log("Player Number " + i + " is named " + players[i].name); } //this is creating an enum variable for the enum Direction. Called myDirection. Direction myDirection; //myDirection is equal to the value of the Enums North option myDirection = Direction.North; //RUn the FUnction ReverseDirection with the veriable myDirection plugged into it. See below for explanation ReverseDirection(myDirection); }
void Start() { TemperatureTest(); Debug.Log(myInt); for (int i = 0; i < numEnemies; i++) { Debug.Log("Creating enemy number: " + i); } myMidterm = GetComponent <MidTerm>(); for (int i = 0; i < players.Length; i++) { Debug.Log("Player Number " + i + " is named " + players[i].name); } Direction myDirection; myDirection = Direction.North; ReverseDirection(myDirection); }
// void means this function will not return anything Start is what is run at the start of the game. void Start() { // this is the name of the function we are running TemperatureTest(); Debug.Log (myInt); // a loop, for every scenario (whenever i happens to equal 0) there is a set outcome (one enimy is added to the playing field). // in this case whenever i is 0 an enimy is added for(int i = 0; i < numEnemies; i++) { // this prints a text saying what was done (which happens to equal the same number as i Debug.Log("Creating enemy number: " + i); } //the name of another function we are running myMidterm = GetComponent<MidTerm>(); // another loop but this time it is showing us what each of the players name's are // for every time i is equal to 0 and is still less than the players length i increases by one for(int i = 0; i < players.Length; i++) { Debug.Log("Player Number "+i+" is named "+players[i].name); } // this is an Enumeration called my direction Direction myDirection; // the function is called myDirection myDirection = Direction.North; // this is putting(passing) the function myDirection into ReverseDirection ReverseDirection (myDirection); }
//open brachets are what will happen in this function. //THis is a FUnction. A funciton is like a machine that does something for you in the script. //Void is the type of funciton. Machines or FUncitons usually give you things. Void spot explaind that this machine is giving you nothing. //If it was going to give you something, it would specify the "return Type" Or call it something like 'int' therefore specifying that an Int would be returned out of the script. //THis is a Special Function called Start. it starts at the begining of the script. void Start() { //This is the function that is created and explained below being called into use now. TemperatureTest(); //This is displaying to the console the value of the variable 'myInt' Debug.Log (myInt); //THis is a For loop. Basically, until the conditions are met, it will keep doing what is between the brachets. //there are 3 stages of declaring a for loop each seperated by a semi colan. //int i = 0 is declaring a variable to use in the statement which is only contained in the loop. hense usually it is not very creativly named. //i < numEnemies is the condition that the loop is waiting to meat. Basically if the created 'i' is less then numEnemies created at the start of the script. //i++ happens after the loop. In this case it increases the number of i so that the loop has something to work with. for(int i = 0; i < numEnemies; i++) { //The loop is in the brachets and is basically displaying "Creating enemy number:" Plus the value of i so it could display "Creating enemy number: 1" Debug.Log("Creating enemy number: " + i); } //THis is a Getcomponunt script. We are taking componunts from another script called MidTerm and placing them into the value of myMidTerm myMidterm = GetComponent<MidTerm>(); //another for loop. This is checkinf if the variable created 'i' is less then the number of game objects stored in the array 'players'. //if it is less then the following action will take place in the brachets. for(int i = 0; i < players.Length; i++) { //Displaying to the consol the number of players as the player number and the name. An example of what it could say would be //"Player Number 1 is named 1" Debug.Log("Player Number "+i+" is named "+players[i].name); } //this is creating an enum variable for the enum Direction. Called myDirection. Direction myDirection; //myDirection is equal to the value of the Enums North option myDirection = Direction.North; //RUn the FUnction ReverseDirection with the veriable myDirection plugged into it. See below for explanation ReverseDirection (myDirection); }