public static float CatmullRom(float v1, float v2, float v3, float v4, float amount)
 {
     return(Helper.CatmullRom(v1, v2, v3, v4, amount));
 }
 public static float Clamp(float val, float min, float max)
 {
     return(Helper.Clamp(val, min, max));
 }
 public static float Barycentric(float v1, float v2, float v3, float a1, float a2)
 {
     return(Helper.Barycentric(v1, v2, v3, a1, a2));
 }