Example #1
0
        /// <summary>
        /// initialize verything
        /// required to run this
        /// </summary>
        /// <param name="contentManager">the XNA content Manager</param>
        /// <param name="graphicDeviceManager">the XNA graphic manager</param>
        /// /// <param name="displayModes">possible display modes</param>
        public void Run(Microsoft.Xna.Framework.Content.ContentManager contentManager, Microsoft.Xna.Framework.GraphicsDeviceManager graphicDeviceManager, Microsoft.Xna.Framework.GameWindow window, Microsoft.Xna.Framework.Game game)
        {
            this.Properties = new GameProperties(contentManager, graphicDeviceManager, window);

            // load bare media to initialize loadingscreen
            // Cursor textures
            FenrirGame.Instance.Properties.ContentManager.AddTextureToLibrary(DataIdentifier.textureCursorRegular, "Texture/Cursor/Default");
            FenrirGame.Instance.Properties.ContentManager.AddTextureToLibrary(DataIdentifier.textureCursorCamera, "Texture/Cursor/Camera");

            this.game = game;

            this.renderer = new Renderer();

            this.cursor = new Cursor();

            this.menuLoader = new LoadingScreen.LoadMenu();
            this.gameLoader = new LoadingScreen.LoadGame();
        }
Example #2
0
        /// <summary>
        /// Setup the game properties
        /// </summary>
        /// <param name="contentManager">the XNA content manager to be used</param>
        /// <param name="graphicDeviceManager">the XNA graphic manager to be used</param>
        public GameProperties(Microsoft.Xna.Framework.Content.ContentManager contentManager, Microsoft.Xna.Framework.GraphicsDeviceManager graphicDeviceManager, Microsoft.Xna.Framework.GameWindow window)
        {
            // load game properties
            System.Xml.XmlDocument config = new System.Xml.XmlDocument();
            config.Load(@"Content/config.xml");

            // try resolution
            try
            {
                graphicDeviceManager.PreferredBackBufferWidth  = Convert.ToInt32(config.GetElementsByTagName("resolutionX")[0].InnerText);
                graphicDeviceManager.PreferredBackBufferHeight = Convert.ToInt32(config.GetElementsByTagName("resolutionY")[0].InnerText);
                Screen screen = Screen.PrimaryScreen;
                window.Position = new Microsoft.Xna.Framework.Point(screen.Bounds.Width / 2 - graphicDeviceManager.PreferredBackBufferWidth / 2, screen.Bounds.Height / 2 - graphicDeviceManager.PreferredBackBufferHeight / 2);
            }
            catch (Exception)
            {
                graphicDeviceManager.PreferredBackBufferWidth  = 1280;
                graphicDeviceManager.PreferredBackBufferHeight = 720;
            }


            // try fullscreen
            try
            {
                int fullscreen = Convert.ToInt32(config.GetElementsByTagName("fullscreen")[0].InnerText);
                if (fullscreen == 1)
                {
                    Screen screen = Screen.PrimaryScreen;
                    window.IsBorderless = true;
                    window.Position     = new Microsoft.Xna.Framework.Point(screen.Bounds.X, screen.Bounds.Y);
                    graphicDeviceManager.PreferredBackBufferWidth  = screen.Bounds.Width;
                    graphicDeviceManager.PreferredBackBufferHeight = screen.Bounds.Height;
                    this.isFullscreen = true;
                }
                else
                {
                    this.isFullscreen = false;
                }
            }
            catch (Exception) { }

            graphicDeviceManager.ApplyChanges();

            // try language settings
            try
            {
                this.SelectedLanguage = config.GetElementsByTagName("language")[0].InnerText;
            }
            catch (Exception) { }


            this.currentGameState = GameState.LoadMenu;
            this.input            = new InputHandler();

            this.contentManager       = new Helper.ContentManager(contentManager);
            this.spriteBatch          = new Microsoft.Xna.Framework.Graphics.SpriteBatch(graphicDeviceManager.GraphicsDevice);
            this.graphicDeviceManager = graphicDeviceManager;
            this.gameWindow           = window;

            System.IO.BinaryReader Reader = new System.IO.BinaryReader(System.IO.File.Open(@"Content\Shader\main_shader.mgfxo", System.IO.FileMode.Open));
            this.baseShader = new Microsoft.Xna.Framework.Graphics.Effect(this.graphicDeviceManager.GraphicsDevice, Reader.ReadBytes((int)Reader.BaseStream.Length));
        }
Example #3
0
        /// <summary>
        /// Setup the game properties
        /// </summary>
        /// <param name="contentManager">the XNA content manager to be used</param>
        /// <param name="graphicDeviceManager">the XNA graphic manager to be used</param>
        public GameProperties(Microsoft.Xna.Framework.Content.ContentManager contentManager, Microsoft.Xna.Framework.GraphicsDeviceManager graphicDeviceManager, Microsoft.Xna.Framework.GameWindow window)
        {
            // load game properties
            System.Xml.XmlDocument config = new System.Xml.XmlDocument();
            config.Load(@"Content/config.xml");

            // try resolution
            try
            {
                graphicDeviceManager.PreferredBackBufferWidth = Convert.ToInt32(config.GetElementsByTagName("resolutionX")[0].InnerText);
                graphicDeviceManager.PreferredBackBufferHeight = Convert.ToInt32(config.GetElementsByTagName("resolutionY")[0].InnerText);
                Screen screen = Screen.PrimaryScreen;
                window.Position = new Microsoft.Xna.Framework.Point(screen.Bounds.Width / 2 - graphicDeviceManager.PreferredBackBufferWidth / 2, screen.Bounds.Height / 2 - graphicDeviceManager.PreferredBackBufferHeight / 2);
            }
            catch (Exception)
            {
                graphicDeviceManager.PreferredBackBufferWidth = 1280;
                graphicDeviceManager.PreferredBackBufferHeight = 720;
            }

            // try fullscreen
            try
            {
                int fullscreen = Convert.ToInt32(config.GetElementsByTagName("fullscreen")[0].InnerText);
                if (fullscreen == 1)
                {
                    Screen screen = Screen.PrimaryScreen;
                    window.IsBorderless = true;
                    window.Position = new Microsoft.Xna.Framework.Point(screen.Bounds.X, screen.Bounds.Y);
                    graphicDeviceManager.PreferredBackBufferWidth = screen.Bounds.Width;
                    graphicDeviceManager.PreferredBackBufferHeight = screen.Bounds.Height;
                    this.isFullscreen = true;
                }
                else
                {
                    this.isFullscreen = false;
                }
            }
            catch (Exception) { }

            graphicDeviceManager.ApplyChanges();

            // try language settings
            try
            {
                this.SelectedLanguage = config.GetElementsByTagName("language")[0].InnerText;
            }
            catch(Exception){ }

            this.currentGameState = GameState.LoadMenu;
            this.input = new InputHandler();

            this.contentManager = new Helper.ContentManager(contentManager);
            this.spriteBatch = new Microsoft.Xna.Framework.Graphics.SpriteBatch(graphicDeviceManager.GraphicsDevice);
            this.graphicDeviceManager = graphicDeviceManager;
            this.gameWindow = window;

            System.IO.BinaryReader Reader = new System.IO.BinaryReader(System.IO.File.Open(@"Content\Shader\main_shader.mgfxo", System.IO.FileMode.Open));
            this.baseShader = new Microsoft.Xna.Framework.Graphics.Effect(this.graphicDeviceManager.GraphicsDevice, Reader.ReadBytes((int)Reader.BaseStream.Length));
        }