public void Serialize(ref Microsoft.Xna.Framework.FVector3 data) { Serialize(ref data.X); Serialize(ref data.Y); Serialize(ref data.Z); }
public static UnityEngine.Vector3 FVector3ToVector3(Microsoft.Xna.Framework.FVector3 input) { return(new UnityEngine.Vector3(input.X, input.Y, input.Z)); }