using System; using System.Media; namespace AudioRecording { class Program { static void Main(string[] args) { // Create a new microphone object Microphone microphone = Microphone.Default; // Start recording microphone.Start(); // Get the current position TimeSpan currentPosition = microphone.GetPosition(); // Write the current position to the console Console.WriteLine("Recording at position: {0}", currentPosition.ToString()); // Stop recording microphone.Stop(); } } }
using System; using System.Media; namespace AudioRecording { class Program { static void Main(string[] args) { // Create a new microphone object Microphone microphone = Microphone.Default; // Start recording microphone.Start(); // Wait for 5 seconds System.Threading.Thread.Sleep(5000); // Get the current position TimeSpan currentPosition = microphone.GetPosition(); // Write the current position to the console Console.WriteLine("Recording at position: {0}", currentPosition.ToString()); // Stop recording microphone.Stop(); } } }In this example, we create a new microphone object, start recording, wait for 5 seconds, get the current position of the recording session, write the position to the console, and then stop recording. The package library that contains the Microphone.GetPosition method is the System.Windows.Input namespace.