Example #1
0
    /// <summary>
    ///   Creates a mutated version of a species
    /// </summary>
    public MicrobeSpecies CreateMutatedSpecies(MicrobeSpecies parent, MicrobeSpecies mutated)
    {
        if (parent.Organelles.Count < 1)
        {
            throw new ArgumentException("Can't create a mutated version of an empty species");
        }

        var simulation    = SimulationParameters.Instance;
        var nameGenerator = simulation.NameGenerator;

        mutated.IsBacteria = parent.IsBacteria;

        // Mutate the epithet
        if (random.Next(0, 101) < Constants.MUTATION_WORD_EDIT)
        {
            mutated.Epithet = MutateWord(parent.Epithet);
        }
        else
        {
            mutated.Epithet = nameGenerator.GenerateNameSection();
        }

        mutated.Genus = parent.Genus;

        MutateBehaviour(parent, mutated);

        if (random.Next(0, 101) <= Constants.MUTATION_CHANGE_GENUS)
        {
            // We can do more fun stuff here later
            if (random.Next(0, 101) < Constants.MUTATION_WORD_EDIT)
            {
                mutated.Genus = MutateWord(parent.Genus);
            }
            else
            {
                mutated.Genus = nameGenerator.GenerateNameSection();
            }
        }

        MutateMicrobeOrganelles(parent.Organelles, mutated.Organelles, mutated.IsBacteria);

        // There is a small chance of evolving into a eukaryote
        var nucleus = simulation.GetOrganelleType("nucleus");

        if (mutated.Organelles.Any(o => o.Definition == nucleus))
        {
            mutated.IsBacteria = false;
        }

        var colour = mutated.IsBacteria ? RandomProkaryoteColour() : RandomEukaryoteColour();

        if (random.Next(0, 101) <= 20)
        {
            // Could perhaps use a weighted entry model here... the
            // earlier one is listed, the more likely currently (I
            // think). That may be an issue.
            if (random.Next(0, 101) < 50)
            {
                mutated.MembraneType = simulation.GetMembrane("single");
            }
            else if (random.Next(0, 101) < 50)
            {
                mutated.MembraneType = simulation.GetMembrane("double");
                colour.a             = RandomOpacityChitin();
            }
            else if (random.Next(0, 101) < 50)
            {
                mutated.MembraneType = simulation.GetMembrane("cellulose");
            }
            else if (random.Next(0, 101) < 50)
            {
                mutated.MembraneType = simulation.GetMembrane("chitin");
                colour.a             = RandomOpacityChitin();
            }
            else if (random.Next(0, 101) < 50)
            {
                mutated.MembraneType = simulation.GetMembrane("calcium_carbonate");
                colour.a             = RandomOpacityChitin();
            }
            else
            {
                mutated.MembraneType = simulation.GetMembrane("silica");
                colour.a             = RandomOpacityChitin();
            }
        }
        else
        {
            mutated.MembraneType = parent.MembraneType;
        }

        mutated.Colour = colour;

        mutated.MembraneRigidity = Math.Max(Math.Min(parent.MembraneRigidity +
                                                     random.Next(-25, 26) / 100.0f, 1), -1);

        mutated.UpdateInitialCompounds();

        return(mutated);
    }
Example #2
0
    /// <summary>
    ///   Creates a mutated version of a species
    /// </summary>
    public MicrobeSpecies CreateMutatedSpecies(MicrobeSpecies parent, MicrobeSpecies mutated)
    {
        if (parent.Organelles.Count < 1)
        {
            throw new ArgumentException("Can't create a mutated version of an empty species");
        }

        var simulation    = SimulationParameters.Instance;
        var nameGenerator = simulation.NameGenerator;

        mutated.IsBacteria = parent.IsBacteria;

        // Mutate the epithet
        if (random.Next(0, 101) < Constants.MUTATION_WORD_EDIT)
        {
            mutated.Epithet = MutateWord(parent.Epithet);
        }
        else
        {
            mutated.Epithet = nameGenerator.GenerateNameSection();
        }

        MutateBehaviour(parent, mutated);

        MutateMicrobeOrganelles(parent.Organelles, mutated.Organelles, mutated.IsBacteria);

        // Update the genus if the new species is different enough
        if (NewGenus(mutated, parent))
        {
            // We can do more fun stuff here later
            if (random.Next(0, 101) < Constants.MUTATION_WORD_EDIT)
            {
                mutated.Genus = MutateWord(parent.Genus);
            }
            else
            {
                mutated.Genus = nameGenerator.GenerateNameSection();
            }
        }
        else
        {
            mutated.Genus = parent.Genus;
        }

        // If the new species is a eukaryote, mark this as such
        var nucleus = simulation.GetOrganelleType("nucleus");

        if (mutated.Organelles.Any(o => o.Definition == nucleus))
        {
            mutated.IsBacteria = false;
        }

        // Update colour and membrane
        var colour = mutated.IsBacteria ? RandomProkaryoteColour() : RandomEukaryoteColour();

        if (random.Next(0, 101) <= 20)
        {
            mutated.MembraneType = RandomMembraneType(simulation);
            if (mutated.MembraneType != simulation.GetMembrane("single"))
            {
                colour.a = RandomOpacityChitin();
            }
        }
        else
        {
            mutated.MembraneType = parent.MembraneType;
        }

        mutated.Colour = colour;

        mutated.MembraneRigidity = Math.Max(Math.Min(parent.MembraneRigidity +
                                                     random.Next(-25, 26) / 100.0f, 1), -1);

        mutated.RepositionToOrigin();
        mutated.UpdateInitialCompounds();

        return(mutated);
    }