void LoadDifficulty() { MenuReset("Select Difficulty"); Add(new MenuOption("Normal", delegate() { Miasma.ResetUpgradePool(); Miasma.stage = 0; Miasma.wave = 0; Miasma.hard = false; Miasma.LeaveMenu(); Miasma.player.UpdateStats(); Miasma.Save(); Sounds.PlayMusic(1); })); Add(new MenuOption("Hard", delegate() { Miasma.ResetUpgradePool(); Miasma.stage = 0; Miasma.hard = true; Miasma.wave = 0; Miasma.LeaveMenu(); Miasma.player.UpdateStats(); Miasma.Save(); Sounds.PlayMusic(1); })); Add(new MenuOption("Back", delegate() { LoadMainMenu(); })); }
public void LoadPause() { MenuReset("Paused"); Add(new MenuOption("Back to Game", delegate() { Miasma.LeaveMenu(); }, delegate() { if (Controls.JustPushedPause()) { Miasma.LeaveMenu(); } })); Add(new MenuOption("To Main Menu", delegate() { Miasma.instance.NewGameReset(); LoadMainMenu(); }, delegate() { if (Controls.JustPushedPause()) { Miasma.LeaveMenu(); } })); }