Example #1
0
    private void DrawMatrix(MiMatriz4x4 matrix)
    {
        GUIStyle style = new GUIStyle();

        style.fontSize = 10;
        EditorGUILayout.LabelField("| " + matrix.r0c0.ToString("00.00") + " " + matrix.r0c1.ToString("00.00") + " " + matrix.r0c2.ToString("00.00") + " " + matrix.r0c3.ToString("00.00") + " |", style);
        EditorGUILayout.LabelField("| " + matrix.r1c0.ToString("00.00") + " " + matrix.r1c1.ToString("00.00") + " " + matrix.r1c2.ToString("00.00") + " " + matrix.r1c3.ToString("00.00") + " |", style);
        EditorGUILayout.LabelField("| " + matrix.r2c0.ToString("00.00") + " " + matrix.r2c1.ToString("00.00") + " " + matrix.r2c2.ToString("00.00") + " " + matrix.r2c3.ToString("00.00") + " |", style);
        EditorGUILayout.LabelField("| " + matrix.r3c0.ToString("00.00") + " " + matrix.r3c1.ToString("00.00") + " " + matrix.r3c2.ToString("00.00") + " " + matrix.r3c3.ToString("00.00") + " |", style);
    }
Example #2
0
    private void OnGUI()
    {
        target = EditorGUILayout.ObjectField(target, typeof(GameObject), true) as GameObject;
        if (target != null)
        {
            target.transform.position   = EditorGUILayout.Vector3Field("Position: ", target.transform.position);
            target.transform.rotation   = Quaternion.Euler(EditorGUILayout.Vector3Field("Rotation: ", target.transform.rotation.eulerAngles));
            target.transform.localScale = EditorGUILayout.Vector3Field("Scale: ", target.transform.localScale);
            style.fontSize = 10;
            EditorGUILayout.LabelField("Translation matrix", style);
            DrawMatrix(Matrix4x4.Translate(target.transform.position));

            EditorGUILayout.LabelField("Rotation matrix", style);
            DrawMatrix(Matrix4x4.Rotate(target.transform.rotation));

            EditorGUILayout.LabelField("Scale matrix", style);
            DrawMatrix(Matrix4x4.Scale(target.transform.localScale));

            EditorGUILayout.LabelField("TRS matrix", style);
            DrawMatrix(Matrix4x4.TRS(target.transform.position, target.transform.rotation, target.transform.localScale));


            EditorGUILayout.Space();
            EditorGUILayout.LabelField("Translation matrix", style);
            DrawMatrix(MiMatriz4x4.Translate(target.transform.position));

            EditorGUILayout.LabelField("Rotation matrix", style);
            DrawMatrix(MiMatriz4x4.Rotate(target.transform.rotation));

            EditorGUILayout.LabelField("Scale matrix", style);
            DrawMatrix(MiMatriz4x4.Scale(target.transform.localScale));

            EditorGUILayout.LabelField("TRS matrix", style);
            DrawMatrix(MiMatriz4x4.TRS(target.transform.position, target.transform.rotation, target.transform.localScale));
        }
    }