Example #1
0
        /// <summary>
        /// Calls a Method/Function from the <see cref="Assemblies"/>
        /// </summary>
        /// <param name="MethodName">The searched Method/Function name</param>
        /// <param name="Arguments">an <see cref="object[]"/> Array which represents the Arguments</param>
        /// <param name="Silent">no Error Output?</param>
        public static bool CallMethod(string MethodName, object[] Arguments, bool Silent)
        {
            Assembly          Assembly      = null;
            List <MethodInfo> invokeList    = new List <MethodInfo>();
            string            NamespaceName = Namespace;

            // Any assembly to call from?
            if (Assemblies == null || Assemblies.Length < 1)
            {
                return(false);
            }

            // Search for the exact name
            // TODO: we need some sort of cache, maybe dictionary to call directly without searching
            for (int i = 0; i < Assemblies.Length; i++)
            {
                if ((Assembly = Assemblies[i]) == null)
                {
                    continue;
                }

                Type[] types = Assembly.GetTypes();
                for (int t = 0; t < types.Length; t++)
                {
                    // We only search in scripting namespace
                    if (types[t].Namespace.StartsWith(NamespaceName) == false)
                    {
                        continue;
                    }
                    try {
                        // Search a puplic and static method
                        MethodInfo info = types[t].GetMethod(MethodName, BindingFlags.Static | BindingFlags.Public);
                        if (info != null)
                        {
                            invokeList.Add(info);
                        }
                    } catch { }
                }
            }

            // Found some? Sort them by call priority (custom attribute)
            if (invokeList.Count > 0)
            {
                invokeList.Sort(new CallPriorityComparer());
            }
            else
            {
                if (Silent == false)
                {
                    ServerConsole.ErrorLine("CallMethod \"{0}.{1}\" failed! Method was not found in {2} Assemblies!", NamespaceName, MethodName, Assemblies.Length);
                }
                return(false);
            }

            for (int i = 0; i < invokeList.Count; i++)
            {
                ParameterInfo[]    args = invokeList[i].GetParameters();
                MethodInvokeHelper inv  = new MethodInvokeHelper(invokeList[i]);
                // Dynamic fill all arguments
                // Note: if more arguments need then given, null will be used
                if (args != null && args.Length > 0)
                {
                    inv.MethodArguments = FillArgList(args, Arguments);
                }

                // Start a thread for every execution
                // TODO: we need some sort of logic here!
                //		 if we execute this for 100 player @ a time, 100 threads are running
                //		 might by slow and unstable..
                Thread thread = new Thread(new ThreadStart(inv.Invoke));
                thread.Name = inv.MethodInfo.Name;
                thread.Start();
            }

            // Garbage
            invokeList.Clear();

            return(true);
        }
Example #2
0
		/// <summary>
		/// Calls a Method/Function from the <see cref="Assemblies"/>
		/// </summary>
		/// <param name="MethodName">The searched Method/Function name</param>		
		/// <param name="Arguments">an <see cref="object[]"/> Array which represents the Arguments</param>
		/// <param name="Silent">no Error Output?</param>
		public static bool CallMethod(string MethodName, object[] Arguments, bool Silent) {
			Assembly Assembly = null;
			List<MethodInfo> invokeList = new List<MethodInfo>();
			string NamespaceName = Namespace;

			// Any assembly to call from?
			if (Assemblies == null || Assemblies.Length < 1) {
				return false;
			}

			// Search for the exact name
			// TODO: we need some sort of cache, maybe dictionary to call directly without searching
			for (int i = 0; i < Assemblies.Length; i++) {
				if ((Assembly = Assemblies[i]) == null) {
					continue;
				}

				Type[] types = Assembly.GetTypes();
				for (int t = 0; t < types.Length; t++) {
					// We only search in scripting namespace
					if (types[t].Namespace.StartsWith(NamespaceName) == false) {
						continue;
					}
					try {
						// Search a puplic and static method
						MethodInfo info = types[t].GetMethod(MethodName, BindingFlags.Static | BindingFlags.Public);
						if (info != null)
							invokeList.Add(info);
					} catch { }
				}
			}

			// Found some? Sort them by call priority (custom attribute)
			if (invokeList.Count > 0) {
				invokeList.Sort(new CallPriorityComparer());
			} else {
				if (Silent == false) {
					ServerConsole.ErrorLine("CallMethod \"{0}.{1}\" failed! Method was not found in {2} Assemblies!", NamespaceName, MethodName, Assemblies.Length);
				}
				return false;
			}

			for (int i = 0; i < invokeList.Count; i++) {
				ParameterInfo[] args = invokeList[i].GetParameters();
				MethodInvokeHelper inv = new MethodInvokeHelper(invokeList[i]);
				// Dynamic fill all arguments
				// Note: if more arguments need then given, null will be used
				if (args != null && args.Length > 0) {
					inv.MethodArguments = FillArgList(args, Arguments);
				}

				// Start a thread for every execution
				// TODO: we need some sort of logic here!
				//		 if we execute this for 100 player @ a time, 100 threads are running
				//		 might by slow and unstable..
				Thread thread = new Thread(new ThreadStart(inv.Invoke));
				thread.Name = inv.MethodInfo.Name;
				thread.Start();
			}

			// Garbage 
			invokeList.Clear();

			return true;
		}
Example #3
0
        /// <summary>
        ///     Calls a method on each registered <see cref="CompiledAssemblies" /> entry
        /// </summary>
        /// <param name="methodName">The searched Method/Function name</param>
        /// <param name="arguments">an <see cref="object" /> Array which represents the Arguments</param>
        /// <param name="silent">no Error Output?</param>
        public bool CallMethod(string methodName, object[] arguments = null, bool silent = true)
        {
            var invokeList = new List<MethodInfo>();
            var namespaceName = Namespace;

            // Any assembly to call from?
            if (CompiledAssemblies == null || CompiledAssemblies.Count < 1) {
                return false;
            }

            // Search for the exact name
            // @TODO: We need some sort of cache, maybe dictionary to call directly without searching
            foreach (var assembly in CompiledAssemblies) {
                if (assembly == null) {
                    continue;
                }

                // Catch only types in my namespace?
                var types = assembly.GetTypes().Where(type => string.IsNullOrEmpty(type.Namespace) == false);
                if (string.IsNullOrEmpty(namespaceName) == false) {
                    // ReSharper disable once PossibleNullReferenceException
                    types = types.Where(type => type.Namespace.StartsWith(namespaceName));
                }

                foreach (var type in types) {
                    try {
                        // Search a puplic and static method
                        var info = type.GetMethod(methodName, BindingFlags.Static | BindingFlags.Public);
                        if (info != null) {
                            invokeList.Add(info);
                        }
                    } catch {
                    }
                }
            }

            // Found something?
            if (invokeList.Count == 0) {
                if (silent == false) {
                    var exMessage = string.Format("CallMethod \"{0}.{1}\" failed! Method was not found in {2} Assemblies!", namespaceName, methodName,
                        CompiledAssemblies.Count);
                    throw new NoAssemblyFoundException(exMessage);
                }

                return false;
            }

            // Sort by call priority (custom attribute)
            invokeList.Sort(new CallPriorityComparer());

            foreach (var methodInfo in invokeList) {
                var args = methodInfo.GetParameters();
                var inv = new MethodInvokeHelper(methodInfo);
                // Dynamic fill all arguments
                // Note: If more arguments needed then given, null will be used
                if (args.Length > 0) {
                    inv.MethodArguments = FillArgList(args, arguments);
                }

                // Start a thread for every execution
                // @TODO: We need some sort of logic here!
                //		  If we execute this for 100 player at a time, 100 threads are running - might by slow and unstable..
                var thread = new Thread(inv.Invoke) {
                    Name = inv.MethodInfo.Name
                };
                thread.Start();
            }

            // Garbage
            invokeList.Clear();

            return true;
        }
Example #4
0
        /// <summary>
        /// Calls a Method/Function from the <see cref="Assemblies"/>
        /// </summary>
        /// <param name="MethodName">The searched Method/Function name</param>
        /// <param name="Arguments">an <see cref="object[]"/> Array which represents the Arguments</param>
        /// <param name="Silent">no Error Output?</param>
        public static bool CallMethod(string MethodName, object[] Arguments, bool Silent)
        {
            Assembly          Assembly      = null;
            List <MethodInfo> invokeList    = new List <MethodInfo>();
            string            NamespaceName = "Shaiya.Extended.Server.Scripting";

            if (Assemblies == null || Assemblies.Length < 1)
            {
                return(false);
            }

            for (int i = 0; i < Assemblies.Length; i++)
            {
                if ((Assembly = Assemblies[i]) == null)
                {
                    continue;
                }

                Type[] types = Assembly.GetTypes();
                for (int t = 0; t < types.Length; t++)
                {
                    if (types[t].Namespace != NamespaceName)
                    {
                        continue;
                    }
                    try {
                        MethodInfo info = types[t].GetMethod(MethodName, BindingFlags.Static | BindingFlags.Public);
                        if (info != null)
                        {
                            invokeList.Add(info);
                        }
                    } catch { }
                }
            }

            if (invokeList.Count > 0)
            {
                invokeList.Sort(new CallPriorityComparer());
            }
            else
            {
                if (Silent == false)
                {
                    CConsole.ErrorLine("CallMethod \"{0}.{1}\" failed! Method was not found in {2} Assemblies!", NamespaceName, MethodName, Assemblies.Length);
                }
                return(false);
            }

            for (int i = 0; i < invokeList.Count; i++)
            {
                ParameterInfo[]    args = invokeList[i].GetParameters();
                MethodInvokeHelper inv  = new MethodInvokeHelper(invokeList[i]);
                if (args.Length > 0)
                {
                    inv.MethodArguments = FillArgList(args, Arguments);
                }

                Thread thread = new Thread(new ThreadStart(inv.Invoke));
                thread.Name = inv.MethodInfo.Name;
                thread.Start();
            }

            invokeList.Clear();

            return(true);
        }
Example #5
0
		/// <summary>
		/// Calls a Method/Function from the <see cref="Assemblies"/>
		/// </summary>
		/// <param name="MethodName">The searched Method/Function name</param>		
		/// <param name="Arguments">an <see cref="object[]"/> Array which represents the Arguments</param>
		/// <param name="Silent">no Error Output?</param>
		public static bool CallMethod( string MethodName, object[] Arguments, bool Silent ) {
			Assembly Assembly = null;
			List<MethodInfo> invokeList = new List<MethodInfo>();
			string NamespaceName = "Shaiya.Extended.Server.Scripting";

			if( Assemblies == null || Assemblies.Length < 1 )
				return false;

			for( int i = 0; i < Assemblies.Length; i++ ) {
				if( ( Assembly = Assemblies[ i ] ) == null )
					continue;

				Type[] types = Assembly.GetTypes();
				for( int t = 0; t < types.Length; t++ ) {
					if( types[ t ].Namespace != NamespaceName )
						continue;
					try {
						MethodInfo info = types[ t ].GetMethod( MethodName, BindingFlags.Static | BindingFlags.Public );
						if( info != null )
							invokeList.Add( info );
					} catch { }
				}
			}

			if( invokeList.Count > 0 )
				invokeList.Sort( new CallPriorityComparer() );
			else {
				if( Silent == false )
					CConsole.ErrorLine( "CallMethod \"{0}.{1}\" failed! Method was not found in {2} Assemblies!", NamespaceName, MethodName, Assemblies.Length );
				return false;
			}

			for( int i = 0; i < invokeList.Count; i++ ) {
				ParameterInfo[] args = invokeList[ i ].GetParameters();
				MethodInvokeHelper inv = new MethodInvokeHelper( invokeList[ i ] );
				if( args.Length > 0 )
					inv.MethodArguments = FillArgList( args, Arguments );

				Thread thread = new Thread( new ThreadStart( inv.Invoke ) );
				thread.Name = inv.MethodInfo.Name;
				thread.Start();
			}

			invokeList.Clear();

			return true;
		}
Example #6
0
        /// <summary>
        ///     Calls a method on each registered <see cref="CompiledAssemblies" /> entry
        /// </summary>
        /// <param name="methodName">The searched Method/Function name</param>
        /// <param name="arguments">an <see cref="object" /> Array which represents the Arguments</param>
        /// <param name="silent">no Error Output?</param>
        public bool CallMethod(string methodName, object[] arguments = null, bool silent = true)
        {
            var invokeList    = new List <MethodInfo>();
            var namespaceName = Namespace;

            // Any assembly to call from?
            if (CompiledAssemblies == null || CompiledAssemblies.Count < 1)
            {
                return(false);
            }

            // Search for the exact name
            // @TODO: We need some sort of cache, maybe dictionary to call directly without searching
            foreach (var assembly in CompiledAssemblies)
            {
                if (assembly == null)
                {
                    continue;
                }

                // Catch only types in my namespace?
                var types = assembly.GetTypes().Where(type => string.IsNullOrEmpty(type.Namespace) == false);
                if (string.IsNullOrEmpty(namespaceName) == false)
                {
                    // ReSharper disable once PossibleNullReferenceException
                    types = types.Where(type => type.Namespace.StartsWith(namespaceName));
                }

                foreach (var type in types)
                {
                    try {
                        // Search a puplic and static method
                        var info = type.GetMethod(methodName, BindingFlags.Static | BindingFlags.Public);
                        if (info != null)
                        {
                            invokeList.Add(info);
                        }
                    } catch {
                    }
                }
            }

            // Found something?
            if (invokeList.Count == 0)
            {
                if (silent == false)
                {
                    var exMessage = string.Format("CallMethod \"{0}.{1}\" failed! Method was not found in {2} Assemblies!", namespaceName, methodName,
                                                  CompiledAssemblies.Count);
                    throw new NoAssemblyFoundException(exMessage);
                }

                return(false);
            }

            // Sort by call priority (custom attribute)
            invokeList.Sort(new CallPriorityComparer());

            foreach (var methodInfo in invokeList)
            {
                var args = methodInfo.GetParameters();
                var inv  = new MethodInvokeHelper(methodInfo);
                // Dynamic fill all arguments
                // Note: If more arguments needed then given, null will be used
                if (args.Length > 0)
                {
                    inv.MethodArguments = FillArgList(args, arguments);
                }

                // Start a thread for every execution
                // @TODO: We need some sort of logic here!
                //		  If we execute this for 100 player at a time, 100 threads are running - might by slow and unstable..
                var thread = new Thread(inv.Invoke)
                {
                    Name = inv.MethodInfo.Name
                };
                thread.Start();
            }

            // Garbage
            invokeList.Clear();

            return(true);
        }