public void PlayGameAgain() { if (soundEffectsOn == PlayerPrefs.GetInt("soundEffects", 0)) { FindObjectOfType <AudioManager>().Play("ButtonPressed"); } SceneManager.LoadScene("Game"); meterController.TimeRestart(); }
public void PlayGameAgain() { if (soundEffectsOn == PlayerPrefs.GetInt("soundEffects", 0)) { FindObjectOfType <AudioManager>().Play("ButtonPressed"); } SceneManager.LoadScene("Game"); meterController.TimeRestart(); }