public void Init(Vector3 direction, List <GameObject> itemsInCollider, MeteorSelector meteorSelector) { rb = GetComponent <Rigidbody>(); rb.AddForce(direction * strength); itemsToBeDestroyed = itemsInCollider; meteorZone = meteorSelector; meteorZone.meteorActive = true; }
private void Start() { selector = meteorSelector.GetComponent <MeteorSelector>(); }