Example #1
0
 // Start is called before the first frame update
 void Start()
 {
     if (transform.parent != null)
     {
         _MetaObjectPool = transform.parent.gameObject.GetComponent <MetaObjectPool>();
     }
 }
Example #2
0
 // Start is called before the first frame update
 void Start()
 {
     Cursor.visible  = false;
     _MetaObjectPool = GetComponent <MetaObjectPool>();
     _MetaObjectPool.Instantiate("MetaGameCamera");
     _MetaObjectPool.Instantiate("UnitPlayer");
     _MetaObjectPool.Instantiate("UIGameMousePointer");
     _MetaObjectPool.Instantiate("UIGameHeightMarker");
     _MetaObjectPool.Instantiate("UnitCrate", new Vector3(14, 0.5f, 15));
     _MetaObjectPool.Instantiate("UnitCrate", new Vector3(14, 1.5f, 15));
     _MetaObjectPool.Instantiate("UnitCrate", new Vector3(15, 0.5f, 13));
     _MetaObjectPool.Instantiate("UnitCrate", new Vector3(15, 1.5f, 13));
     _MetaObjectPool.Instantiate("UnitCrate", new Vector3(14, 0.5f, 16));
     _MetaObjectPool.Instantiate("UnitCrate", new Vector3(-2, 0.5f, -5));
     _MetaObjectPool.Instantiate("UnitCrate", new Vector3(-3, 0.5f, -7));
     _MetaObjectPool.Instantiate("UnitCrate", new Vector3(-4, 0.5f, -10));
     _MetaObjectPool.Instantiate("UnitCrate", new Vector3(-4, 0.5f, -8));
     _MetaObjectPool.Instantiate("UnitCrate", new Vector3(-6, 0.5f, -11));
     _MetaObjectPool.Instantiate("UnitCrate", new Vector3(-6, 1.5f, -11));
     _MetaObjectPool.Instantiate("UnitCrate", new Vector3(-8, 0.5f, -10));
     _MetaObjectPool.Instantiate("UnitCrate", new Vector3(-8, 0.5f, -8));
     _MetaObjectPool.Instantiate("UnitCrate", new Vector3(-8, 0.5f, -11));
     _MetaObjectPool.Instantiate("UnitCrate", new Vector3(-9, 0.5f, -11));
     _MetaObjectPool.Instantiate("UnitCrate", new Vector3(-9, 0.5f, -12));
     _MetaObjectPool.Instantiate("UnitCrate", new Vector3(-9, 0.5f, -13));
     _MetaObjectPool.Instantiate("UnitCrate", new Vector3(-10, 0.5f, -11));
     _MetaObjectPool.Instantiate("UnitCrate", new Vector3(-10, 1.5f, -11));
     _MetaObjectPool.Instantiate("UnitCrate", new Vector3(8, 0.5f, -11));
     _MetaObjectPool.Instantiate("UnitCrate", new Vector3(8, 0.5f, -12));
     _MetaObjectPool.Instantiate("UnitCrate", new Vector3(7, 0.5f, -13));
     _MetaObjectPool.Instantiate("UnitCrate", new Vector3(6, 0.5f, -11));
     _MetaObjectPool.Instantiate("UnitCrate", new Vector3(6, 1.5f, -11));
 }
Example #3
0
    // Start is called before the first frame update
    void Start()
    {
        if (transform.parent != null)
        {
            _MetaObjectPool = transform.parent.gameObject.GetComponent <MetaObjectPool>();
        }

        _Rigidbody = GetComponent <Rigidbody>();
        _Collider  = GetComponent <Collider>();
        _UnitMeshRendererEffects = gameObject.AddComponent(typeof(UnitMeshRendererEffects)) as UnitMeshRendererEffects;

        GlobalCooldown = 0.01f;
    }
 // Start is called before the first frame update
 public override void Start()
 {
     base.Start();
     _MetaObjectPool = this.GetComponent <Skill>()._MetaObjectPool;
 }
Example #5
0
 // Start is called before the first frame update
 void Start()
 {
     _MetaObjectPool = GetComponent <MetaObjectPool>();
 }