// Start is called before the first frame update void Start() { if (transform.parent != null) { _MetaObjectPool = transform.parent.gameObject.GetComponent <MetaObjectPool>(); } }
// Start is called before the first frame update void Start() { Cursor.visible = false; _MetaObjectPool = GetComponent <MetaObjectPool>(); _MetaObjectPool.Instantiate("MetaGameCamera"); _MetaObjectPool.Instantiate("UnitPlayer"); _MetaObjectPool.Instantiate("UIGameMousePointer"); _MetaObjectPool.Instantiate("UIGameHeightMarker"); _MetaObjectPool.Instantiate("UnitCrate", new Vector3(14, 0.5f, 15)); _MetaObjectPool.Instantiate("UnitCrate", new Vector3(14, 1.5f, 15)); _MetaObjectPool.Instantiate("UnitCrate", new Vector3(15, 0.5f, 13)); _MetaObjectPool.Instantiate("UnitCrate", new Vector3(15, 1.5f, 13)); _MetaObjectPool.Instantiate("UnitCrate", new Vector3(14, 0.5f, 16)); _MetaObjectPool.Instantiate("UnitCrate", new Vector3(-2, 0.5f, -5)); _MetaObjectPool.Instantiate("UnitCrate", new Vector3(-3, 0.5f, -7)); _MetaObjectPool.Instantiate("UnitCrate", new Vector3(-4, 0.5f, -10)); _MetaObjectPool.Instantiate("UnitCrate", new Vector3(-4, 0.5f, -8)); _MetaObjectPool.Instantiate("UnitCrate", new Vector3(-6, 0.5f, -11)); _MetaObjectPool.Instantiate("UnitCrate", new Vector3(-6, 1.5f, -11)); _MetaObjectPool.Instantiate("UnitCrate", new Vector3(-8, 0.5f, -10)); _MetaObjectPool.Instantiate("UnitCrate", new Vector3(-8, 0.5f, -8)); _MetaObjectPool.Instantiate("UnitCrate", new Vector3(-8, 0.5f, -11)); _MetaObjectPool.Instantiate("UnitCrate", new Vector3(-9, 0.5f, -11)); _MetaObjectPool.Instantiate("UnitCrate", new Vector3(-9, 0.5f, -12)); _MetaObjectPool.Instantiate("UnitCrate", new Vector3(-9, 0.5f, -13)); _MetaObjectPool.Instantiate("UnitCrate", new Vector3(-10, 0.5f, -11)); _MetaObjectPool.Instantiate("UnitCrate", new Vector3(-10, 1.5f, -11)); _MetaObjectPool.Instantiate("UnitCrate", new Vector3(8, 0.5f, -11)); _MetaObjectPool.Instantiate("UnitCrate", new Vector3(8, 0.5f, -12)); _MetaObjectPool.Instantiate("UnitCrate", new Vector3(7, 0.5f, -13)); _MetaObjectPool.Instantiate("UnitCrate", new Vector3(6, 0.5f, -11)); _MetaObjectPool.Instantiate("UnitCrate", new Vector3(6, 1.5f, -11)); }
// Start is called before the first frame update void Start() { if (transform.parent != null) { _MetaObjectPool = transform.parent.gameObject.GetComponent <MetaObjectPool>(); } _Rigidbody = GetComponent <Rigidbody>(); _Collider = GetComponent <Collider>(); _UnitMeshRendererEffects = gameObject.AddComponent(typeof(UnitMeshRendererEffects)) as UnitMeshRendererEffects; GlobalCooldown = 0.01f; }
// Start is called before the first frame update public override void Start() { base.Start(); _MetaObjectPool = this.GetComponent <Skill>()._MetaObjectPool; }
// Start is called before the first frame update void Start() { _MetaObjectPool = GetComponent <MetaObjectPool>(); }