public override byte[] Serialize(bool partofsomethingelse) { int currentIndex = 0, length = 0; bool hasmetacomponents = false; byte[] thischunk, scratch1, scratch2; List <byte[]> pieces = new List <byte[]>(); GCHandle h; IntPtr ptr; int x__size; //status if (status == null) { status = new Messages.wsg_50.Status(); } pieces.Add(status.Serialize(true)); //combine every array in pieces into one array and return it int __a_b__f = pieces.Sum((__a_b__c) => __a_b__c.Length); int __a_b__e = 0; byte[] __a_b__d = new byte[__a_b__f]; foreach (var __p__ in pieces) { Array.Copy(__p__, 0, __a_b__d, __a_b__e, __p__.Length); __a_b__e += __p__.Length; } return(__a_b__d); }
public override void Randomize() { int arraylength = -1; Random rand = new Random(); int strlength; byte[] strbuf, myByte; //status status = new Messages.wsg_50.Status(); status.Randomize(); }
public override void Deserialize(byte[] serializedMessage, ref int currentIndex) { int arraylength = -1; bool hasmetacomponents = false; int piecesize = 0; byte[] thischunk, scratch1, scratch2; IntPtr h; object __thing; //status status = new Messages.wsg_50.Status(serializedMessage, ref currentIndex); }