public void Update() { // Toggle motors if (Input.GetKeyDown(KeyCode.T)) { foreach (MotorWheel motor in FindObjectsOfType <MotorWheel>()) { Type typ = typeof(MotorWheel); FieldInfo type = typ.GetField("network", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance); Semih_Network net = (Semih_Network)type.GetValue(motor); Message_NetworkBehaviour_ID message = new Message_NetworkBehaviour_ID(Messages.MotorWheel_PowerButton, net.NetworkIDManager, motor.ObjectIndex); if (Semih_Network.IsHost) { motor.ToggleEngine(); net.RPC(message, Target.Other, EP2PSend.k_EP2PSendReliable, NetworkChannel.Channel_Game); } else { net.SendP2P(net.HostID, message, EP2PSend.k_EP2PSendReliable, NetworkChannel.Channel_Game); } } } // Change direction if (Input.GetKeyDown(KeyCode.Y)) { foreach (MotorWheel motor in FindObjectsOfType <MotorWheel>()) { Type typ = typeof(MotorWheel); FieldInfo type = typ.GetField("network", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance); Semih_Network net = (Semih_Network)type.GetValue(motor); Message_NetworkBehaviour_ID message = new Message_NetworkBehaviour_ID(Messages.MotorWheel_Inverse, net.NetworkIDManager, motor.ObjectIndex); if (Semih_Network.IsHost) { motor.InversePushDirection(); net.RPC(message, Target.Other, EP2PSend.k_EP2PSendReliable, NetworkChannel.Channel_Game); } else { net.SendP2P(net.HostID, message, EP2PSend.k_EP2PSendReliable, NetworkChannel.Channel_Game); } } } }
public static void ToggleAllEnginesDir() { if (network == null) { network = ComponentManager <Semih_Network> .Value; } foreach (MotorWheel motor in FindObjectsOfType <MotorWheel>()) { Message_NetworkBehaviour_ID message = new Message_NetworkBehaviour_ID(Messages.MotorWheel_Inverse, network.NetworkIDManager, motor.ObjectIndex); if (Semih_Network.IsHost) { motor.InversePushDirection(); network.RPC(message, Target.Other, EP2PSend.k_EP2PSendReliable, NetworkChannel.Channel_Game); continue; } network.SendP2P(network.HostID, message, EP2PSend.k_EP2PSendReliable, NetworkChannel.Channel_Game); } }