Example #1
0
        /// <summary>
        /// Adds a validation message on top of the editor
        /// </summary>
        /// <param name="message"></param>
        /// <param name="type"></param>
        /// <param name="target"></param>
        public void AddMessage(string message, MessageType type, UnityEngine.Object target, Func <bool> onValidate = null)
        {
            var contextMessage = new Validation(message, type.Convert(), target);

            messages.Add(contextMessage);
        }