void OnError(MessageRetCode retCode) { GTAsync.Instance.Run(() => { GTEventCenter.FireEvent(GTEventID.TYPE_NETWORK_CONNECT_FAIL, retCode); }); OnClose(); }
void OnError(MessageRetCode retCode) { GTAsync.Instance.Run(() => { GTEventCenter.FireEvent(GTEventID.TYPE_CONNECT_FAIL, retCode); }); Debug.LogError(retCode.ToString()); OnClose(); }
private void OnConnectFail(MessageRetCode arg1) { GTWindowManager.Instance.CloseWindow(EWindowID.UINetWaiting); GTWindowManager.Instance.OpenWindow(EWindowID.UIMessageBoxForNetwork); UIMessageBoxForNetwork dialog = (UIMessageBoxForNetwork)GTWindowManager.Instance.GetWindow(EWindowID.UIMessageBoxForNetwork); dialog.ShowView(string.Empty, "网络连接失败,请稍后重试", NetworkManager.Instance.ReConnect, () => { #if UNITY_EDITOR UnityEditor.EditorApplication.isPlaying = false; #else Application.Quit(); #endif }); }
private void OnError(MessageRetCode retCode) { GameFrame.IAsync.Instance.Run(() => { IEvent.IEventCenter.SendEvent(IEvent.EventID.IEVENT_NETWORK_CONNECT_FAIL, retCode); }); OnClose(); }
private void OnConnectFail(MessageRetCode arg) { }