public static void EquipItem <T>(int itemObjectId) where T : IEntityInventory
        {
            var inventory = Get <T>();
            var item      = ItemManager.GetItem <IItem>(itemObjectId);
            var equipped  = GetEquippedItems <IEntityInventory>();

            if (item is not null && item is not MiscItem)
            {
                if (equipped.All(i => i.ObjectId != item.ObjectId))
                {
                    if (item.GetType() == typeof(WeaponItem))
                    {
                        inventory.CurrentWeapon = (WeaponItem)item;
                    }
                    else if (item.GetType() == typeof(HeadItem))
                    {
                        inventory.CurrentHeadItem = (HeadItem)item;
                    }
                    else if (item.GetType() == typeof(BodyItem))
                    {
                        inventory.CurrentBodyItem = (BodyItem)item;
                    }
                    else if (item.GetType() == typeof(LegsItem))
                    {
                        inventory.CurrentLegsItem = (LegsItem)item;
                    }
                    MessageManager.AddItemEquipped(item.Name);
                }
                else
                {
                    MessageManager.AddDefault("You have already equipped this item.");
                }
            }
        }