/// <summary> /// Sends capture message to all client on the planet. Must call after all capture logic is complete. Remember to boot all non allied players from the planet first! /// </summary> public void SendCaptureMessage() { var data = new MessageColonyCaptured(); data.OwnerTeamID = GetOwner().DefaultTeamID; BroadcastMessage(new NetworkMessageContainer(data, MessageTypes.ColonyCaptured)); }
protected void ColonyCaptured(MessageColonyCaptured data) { ColonyTeamIDs.Clear(); ColonyTeamIDs.Add(data.OwnerTeamID); _targetingService.ResetTargeting(); }