Example #1
0
 /// <summary>
 /// 当前服务器连接是否正常
 /// </summary>
 /// <returns></returns>
 public static bool ServiceTest()
 {
     if (mc == null)
     {
         mc = new MessageClient(_ip, _port);
     }
     if (mc.Connect())
     {
         return(true);
     }
     return(false);
 }
Example #2
0
 /// <summary>
 /// 当前服务器连接是否正常
 /// </summary>
 /// <returns></returns>
 public static bool ServiceTest()
 {
     if (mc == null)
     {
         mc = new MessageClient(GlobalStaticObj_Server.Instance.CloundServerIp, GlobalStaticObj_Server.Instance.CloundServerPort);
     }
     if (mc.Connect())
     {
         return(true);
     }
     return(false);
 }
Example #3
0
        /// <summary>
        /// 开启客户版客户端
        /// </summary>
        public void Start()
        {
            httpProxy = new HttpProxy();

            _MouseAndKeyHelper = new MouseAndKeyHelper();

            _mCleint = new MessageClient(this._userName, this.Dgcode);

            _mCleint.OnMessage += webCient_OnMessage;

            _mCleint.OnNotice += _mClient_OnNotice;

            var isConnected = _mCleint.Connect();

            _mCleint.isCloseing = false;

            cts = new CancellationTokenSource();

            if (timer == null)
            {
                timer = new System.Windows.Forms.Timer();
            }
            timer.Interval = 1000;//每秒查询一次鼠标和键盘休闲时间
            timer.Tick    += new EventHandler(timer_Event);
        }
 /// <summary>
 /// 启动远程服务器功能(1.绘制屏幕2.收集并发送鼠标键盘命令)
 /// </summary>
 /// <param name="userName"></param>
 public void Init(string lastID, string userName)
 {
     this._username           = userName;
     _lastID                  = lastID;
     _mClient                 = new MessageClient(userName);
     _mClient.OnFile         += _mClient_OnFile;
     _mClient.ReConnectFaild += _mClient_ReConnectFaild;
     _mClient.OnNotice       += _mClient_OnNotice;
     _mClient.OnError        += onError;
     _mClient.OnMsg          += onMsg;
     _mClient.OnMessage      += _mClient_OnMessage;
     _isConnected             = _mClient.Connect();
     while (!_isConnected)
     {
         Thread.Sleep(10);
     }
     if (!_isConnected)
     {
         OnConnectedFaild();
     }
     else
     {
         _isConnected = true;
     }
 }
Example #5
0
        private static void ChannelMsgTest()
        {
            ConsoleHelper.WriteLine("发布订阅测试开始...");

            var channelName = "testChannel";

            var cc1 = new MessageClient();

            cc1.Connect();
            cc1.Subscribe(channelName);


            List <MessageClient> list = new List <MessageClient>();

            Task.Run(() =>
            {
                ConsoleHelper.WriteLine("正在开始初始化客户端...");

                for (int i = 0; i < 10000; i++)
                {
                    var ccc = new MessageClient();
                    ccc.OnChannelMessage += Ccc_OnChannelMessage;
                    list.Add(ccc);
                }

                ConsoleHelper.WriteLine("正在建立连接...");

                Parallel.ForEach(list, (item) =>
                {
                    item.Connect();
                });

                ConsoleHelper.WriteLine("正在订阅...");
                Parallel.ForEach(list, (item) =>
                {
                    item.Subscribe(channelName);
                });
                ConsoleHelper.WriteLine("正在转发...");
                cc1.SendChannelMsg(channelName, channelName);

                Task.Run(() =>
                {
                    while (true)
                    {
                        ConsoleHelper.WriteLine("当前已接收到消息数:" + cmc);
                        Thread.Sleep(1000);
                        Interlocked.Increment(ref calc);

                        if (cmc >= 10000)
                        {
                            ConsoleHelper.WriteLine("测试完毕,当前用时:" + calc + "秒");
                            break;
                        }
                    }
                });
            });

            ConsoleHelper.ReadLine();
        }
Example #6
0
        public void ConnectToOperator(MessageTransfer.EndPoint serverEndPoint)
        {
            messageClientToServer.Connect(serverEndPoint.ToIPEndPoint());
            var p2pRequest = new P2PRequest
            {
                UserEmail = this.Email,
                UserID    = this.ID,
                UserName  = this.Name
            };

            messageClientToServer.SendMessage(p2pRequest);
        }
Example #7
0
        public void Start(string userName, string channelID)
        {
            _userName  = userName;
            _channelID = channelID;

            Client = new MessageClient(10240, clientConfig.IP, clientConfig.Port);
            Client.OnChannelMessage += Client_OnChannelMessage;
            Client.OnPrivateMessage += Client_OnPrivateMessage;
            Client.OnError          += Client_OnError;
            Client.Connect();
            Client.Login();
            Client.Subscribe(channelID);
        }
Example #8
0
        public void Connect(string serverIp, int serverPort)
        {
            netClient.Connect(serverIp, serverPort);
            Thread.Sleep(1000);

            System.Timers.Timer heartbeatTimer = new System.Timers.Timer(kHeartbeatInterval);
            heartbeatTimer.Elapsed += new System.Timers.ElapsedEventHandler((sender, e) =>
            {
                if (session.isLogin && session.user.uid != string.Empty)
                {
                    Heartbeat();
                }
            });
            heartbeatTimer.Start();
        }
Example #9
0
        static void PerformanceTest()
        {
            ConsoleHelper.WriteLine("回车开始私信测试开始...");
            ConsoleHelper.ReadLine();
            var cc1 = new MessageClient();

            cc1.OnPrivateMessage += Client_OnPrivateMessage1;

            var cc2 = new MessageClient();

            cc2.OnPrivateMessage += Client_OnPrivateMessage1;

            cc1.Connect();
            cc2.Connect();

            cc1.Login();
            cc2.Login();

            Stopwatch stopwatch = Stopwatch.StartNew();

            int size = 100000;

            TaskHelper.LongRunning(() =>
            {
                for (int i = 0; i < size; i++)
                {
                    cc1.SendPrivateMsg(cc2.ID, "你好呀,cc2!");
                    cc2.SendPrivateMsg(cc1.ID, "你好呀,cc2!");
                }
            });

            while (true)
            {
                if (_pcount < 2 * size)
                {
                    ConsoleHelper.WriteLine($"已处理私信{_pcount}条");
                    Thread.Sleep(1000);
                }
                else
                {
                    stopwatch.Stop();
                    ConsoleHelper.WriteLine($"私信测试已完成,速度:{_pcount / stopwatch.Elapsed.TotalSeconds}");
                    break;
                }
            }
            ConsoleHelper.WriteLine("回车开始频道测试开始...");
            ConsoleHelper.ReadLine();
        }
Example #10
0
        public void ConnectToUser(MessageTransfer.EndPoint serverEndPoint)
        {
            messageServer = new MessageServer();
            messageServer.MessageReceived += MessageServer_MessageReceived;
            messageServer.Start();

            messageClient.Connect(serverEndPoint.ToIPEndPoint());

            ReadyRequest readyRequest = new ReadyRequest
            {
                EndPoint   = messageServer.ListeningEndPoint,
                OperatorID = ID
            };

            messageClient.SendMessage(readyRequest);
        }
Example #11
0
        private void MessageClientToServer_MessageReceived(Message message, IPEndPoint endPoint)
        {
            if (message is P2PResponse)
            {
                messageClientToServer.CloseConnection();
                var response         = message as P2PResponse;
                var operatorEndPoint = response.ListeningEndPoint;
                messageClientToOperator.Connect(operatorEndPoint.ToIPEndPoint());

                Introduction introduction = new Introduction
                {
                    Name = Name
                };

                SendMessage(introduction);
            }
        }
        protected override void Run()
        {
            server.StartOnlineServer();
            client.Connect(10);

            //Thread generateLinkers = new Thread(Generate);
            Thread generateLinkers   = new Thread(GenerateFixed);
            Thread autoReleaseBuffer = new Thread(AutoSubmitSimulation);

            generateLinkers.Start();
            autoReleaseBuffer.Start();

            generateLinkers.Join();
            autoReleaseBuffer.Join();

            client.DisConnect();
            server.ShutDownOnlineServer();
        }
        public IEnumerator Login()
        {
            IsCompleteSendMessage = false;
            if (Client.IsInitialized == false)
            {
                var task = Client.Connect(IPAddress, PortNo);
                if (task == null)
                {// 接続タスク 終了
                    yield break;
                }
            }
            Debug.Log("LoginTask connecting");

            while (!Client.IsActive)
            {
                if (Client.IsInitialized)
                {// 初期化待ち
                    yield return(null);
                }
                else
                {// 内部エラー発生
                    Debug.Log("Abort ConnectTask");
                    yield break;
                }
            }
            Debug.Log("LoginTask connected");

            WaitRecieveUserInfo = true;
            Client.Login(UserInfo);

            while (WaitRecieveUserInfo)
            {
                if (!Client.IsActive)
                {
                    Debug.Log("Abort ConnectTask WaitRecieveUserInfo");
                    yield break;
                }
                //  ログイン情報を取得するまで待機
                yield return(null);
            }
            IsCompleteSendMessage = true;
        }
Example #14
0
        public void Run(int serverPort)
        {
            client = new MessageClient(
                new FramedClient(new SocketClient(useIPv6: true)),
                new ProtoBufStacksSerializer(),
                new ClientMessageHandler());

            client.PreLoadTypesFromAssemblyOfType <TemperatureResponse>();

            client.Connect(new IPEndPoint(IPAddress.IPv6Loopback, serverPort))
            .Subscribe(_ =>
            {
                Console.WriteLine("Querying for temperature in London, Warsaw, Madrid");
                client.Send(new TemperatureRequest {
                    City = "London"
                });
                client.Send(new TemperatureRequest {
                    City = "Warsaw"
                });
                client.Send(new TemperatureRequest {
                    City = "Madrid"
                });
            });
        }
Example #15
0
        private static void FunTest()
        {
            //===============================================================
            ConsoleHelper.WriteLine("回车开始私信测试开始...");
            ConsoleHelper.ReadLine();
            var cc1 = new MessageClient();

            cc1.OnPrivateMessage += Client_OnPrivateMessage;

            var cc2 = new MessageClient();

            cc2.OnPrivateMessage += Client_OnPrivateMessage;

            cc1.Connect();
            cc2.Connect();

            cc1.Login();
            cc2.Login();

            Task.Run(() =>
            {
                while (true)
                {
                    cc1.SendPrivateMsg(cc2.UserToken.ID, "你好呀,cc2!");
                    cc2.SendPrivateMsg(cc1.UserToken.ID, "你好呀,cc1!");
                    Thread.Sleep(500);
                }
            });

            //===============================================================
            ConsoleHelper.WriteLine("回车开始频道测试开始...");
            ConsoleHelper.ReadLine();

            MessageClient client = new MessageClient();

            client.OnChannelMessage += Client_OnChannelMessage;

            ConsoleHelper.WriteLine("客户正在连接...");

            string channelName = "频道测试一";

            client.Connect();

            ConsoleHelper.WriteLine("客户端就绪");

            client.Login();
            ConsoleHelper.WriteLine("客户端登录成功");

            client.Subscribe(channelName);
            ConsoleHelper.WriteLine("客户端订阅成功");

            Task.Run(() =>
            {
                while (true)
                {
                    client.SendChannelMsg(channelName, "hello!");

                    Thread.Sleep(500);
                }
            });

            //===============================================================
            ConsoleHelper.WriteLine("回车开始订阅频道消息...");
            ConsoleHelper.ReadLine();

            List <MessageClient> list = new List <MessageClient>();

            Task.Factory.StartNew(() =>
            {
                for (int i = 0; i < 100; i++)
                {
                    var c = new MessageClient();
                    if (i < 10)
                    {
                        c.OnChannelMessage += Client_OnChannelMessage2;
                    }
                    list.Add(c);
                    c.Connect();
                    c.Login();
                    c.Subscribe(channelName);
                }
            });
            //===============================================================

            ConsoleHelper.WriteLine("回车开始群组测试");
            ConsoleHelper.ReadLine();

            cc1.OnGroupMessage += Client_OnGroupMessage;
            cc2.OnGroupMessage += Client_OnGroupMessage;

            var groupName = "萌一号蠢";

            cc1.SendCreateGroup(groupName);
            cc2.SendAddMember(groupName);


            Task.Run(() =>
            {
                while (true)
                {
                    cc1.SendGroupMessage(groupName, "群主广播了!");
                    cc2.SendGroupMessage(groupName, "群主万岁!");
                    Thread.Sleep(100);
                }
            });



            ConsoleHelper.ReadLine();
            ConsoleHelper.WriteLine("The function test has been completed.");
            //===============================================================

            cc2.SendRemoveMember(groupName);
            cc1.SendRemoveGroup(groupName);
            client.Unsubscribe(channelName);
        }
 public void Connect(string server_ip, int server_port)
 {
     net_client.Connect(server_ip, server_port);
     Thread.Sleep(1000);
 }