public void OnMessageGenerated(MessageCat messageCat, NotifyItem item) { object obj; switch (messageCat) { case MessageCat.NewTaskNormal: case MessageCat.TimeoutNotify: case MessageCat.RecedeBack: case MessageCat.IndicateTask: case MessageCat.InformTask: case MessageCat.ManualRemind: obj = new { Version = 1.0, MessageCat = messageCat, Type = "Task.Process", StepID = Context.Current.Step.StepID }; break; case MessageCat.Approved: case MessageCat.Rejected: case MessageCat.Aborted: case MessageCat.Deleted: case MessageCat.StepStopHumanOpt: case MessageCat.StepStopVoteFinished: case MessageCat.NoParticipantException: obj = new { Version = 1.0, MessageCat = messageCat, Type = "Task.Read", TaskID = Context.Current.Task.TaskID }; break; default: obj = null; break; } if (obj == null) { item.Extra = null; return; } item.Extra = JObject.FromObject(obj).ToString(Newtonsoft.Json.Formatting.None, null); }
public virtual void SaveServerNotifyMessageCat(HttpContext context) { YZRequest request = new YZRequest(context); MessageCat messageCat = request.GetEnum <MessageCat>("messageCat"); JArray post = request.GetPostData <JArray>(); MessageItemCollection messageItems = post.ToObject <MessageItemCollection>(); using (BPMConnection cn = new BPMConnection()) { cn.WebOpen(); MessageGroupCollection messageGroups = NotifyManager.GetDefaultNotifyMessages(cn); messageGroups[messageCat.ToString()].MessageItems = messageItems; NotifyManager.SaveDefaultNotifyMessages(cn, messageGroups); } }
private void InitializeMessageCat() { var go = gameObject; go.AddComponent <ObservablePointerEnterTrigger>() .OnPointerEnterAsObservable() .Subscribe(x => { if (!_isLock) { return; } if (_cat) { _cat.Hide(); } _cat = Widget.Find <MessageCatManager>().Show(true, _messageForCat); }) .AddTo(go); go.AddComponent <ObservablePointerExitTrigger>() .OnPointerExitAsObservable() .Subscribe(x => { if (!_isLock || _cat is null) { return; } _cat.Hide(); _cat = null; }) .AddTo(go); }
private void Awake() { _eventTrigger = GetComponent <EventTrigger>(); if (!_eventTrigger) { throw new NotFoundComponentException <EventTrigger>(); } EventTrigger.Entry entry = new EventTrigger.Entry(); entry.eventID = EventTriggerType.PointerClick; entry.callback.AddListener(OnClick); _eventTrigger.triggers.Add(entry); RectTransform = GetComponent <RectTransform>(); switch (ItemSubType) { case ItemSubType.FullCostume: _requireLevel = GameConfig.RequireCharacterLevel.CharacterFullCostumeSlot; break; case ItemSubType.HairCostume: _requireLevel = GameConfig.RequireCharacterLevel.CharacterHairCostumeSlot; break; case ItemSubType.EarCostume: _requireLevel = GameConfig.RequireCharacterLevel.CharacterEarCostumeSlot; break; case ItemSubType.EyeCostume: _requireLevel = GameConfig.RequireCharacterLevel.CharacterEyeCostumeSlot; break; case ItemSubType.TailCostume: _requireLevel = GameConfig.RequireCharacterLevel.CharacterTailCostumeSlot; break; case ItemSubType.Title: _requireLevel = GameConfig.RequireCharacterLevel.CharacterTitleSlot; break; case ItemSubType.Weapon: _requireLevel = GameConfig.RequireCharacterLevel.CharacterEquipmentSlotWeapon; break; case ItemSubType.Armor: _requireLevel = GameConfig.RequireCharacterLevel.CharacterEquipmentSlotArmor; break; case ItemSubType.Belt: _requireLevel = GameConfig.RequireCharacterLevel.CharacterEquipmentSlotBelt; break; case ItemSubType.Necklace: _requireLevel = GameConfig.RequireCharacterLevel.CharacterEquipmentSlotNecklace; break; case ItemSubType.Ring: _requireLevel = ItemSubTypeIndex == 1 ? GameConfig.RequireCharacterLevel.CharacterEquipmentSlotRing1 : GameConfig.RequireCharacterLevel.CharacterEquipmentSlotRing2; break; case ItemSubType.Food: switch (ItemSubTypeIndex) { case 1: _requireLevel = GameConfig.RequireCharacterLevel .CharacterConsumableSlot1; break; case 2: _requireLevel = GameConfig.RequireCharacterLevel .CharacterConsumableSlot2; break; case 3: _requireLevel = GameConfig.RequireCharacterLevel .CharacterConsumableSlot3; break; case 4: _requireLevel = GameConfig.RequireCharacterLevel .CharacterConsumableSlot4; break; case 5: _requireLevel = GameConfig.RequireCharacterLevel .CharacterConsumableSlot5; break; default: throw new ArgumentOutOfRangeException(); } break; default: throw new ArgumentOutOfRangeException(); } _messageForCat = $"{L10nManager.Localize($"ITEM_SUB_TYPE_{ItemSubType.ToString()}")}\n<sprite name=\"UI_icon_lock_01\"> LV.{_requireLevel}"; gameObject.AddComponent <ObservablePointerEnterTrigger>() .OnPointerEnterAsObservable() .Subscribe(x => { if (!ShowUnlockTooltip || !IsLock) { return; } if (_cat) { _cat.Hide(); } _cat = Widget.Find <MessageCatManager>().Show(true, _messageForCat); }) .AddTo(gameObject); gameObject.AddComponent <ObservablePointerExitTrigger>() .OnPointerExitAsObservable() .Subscribe(x => { if (!IsLock || !_cat) { return; } _cat.Hide(); _cat = null; }) .AddTo(gameObject); }
private void Awake() { if (!GetComponentInParent <Menu>()) { throw new NotFoundComponentException <Menu>(); } _originLocalScale = bgTransform.localScale; switch (type) { case MenuType.Combination: _requireStage = GameConfig.RequireClearedStageLevel.UIMainMenuCombination; break; case MenuType.Ranking: _requireStage = GameConfig.RequireClearedStageLevel.UIMainMenuRankingBoard; break; case MenuType.Shop: _requireStage = GameConfig.RequireClearedStageLevel.UIMainMenuShop; break; case MenuType.Quest: _requireStage = GameConfig.RequireClearedStageLevel.UIMainMenuStage; break; case MenuType.Mimisbrunnr: _requireStage = GameConfig.RequireClearedStageLevel.UIBottomMenuMimisbrunnr; break; default: throw new ArgumentOutOfRangeException(); } var unlockConditionString = string.Format( L10nManager.Localize("UI_STAGE_LOCK_FORMAT"), _requireStage); _messageForCat = $"{L10nManager.Localize(localizationKey)}\n<sprite name=\"UI_icon_lock_01\"> {unlockConditionString}"; gameObject.AddComponent <ObservablePointerEnterTrigger>() .OnPointerEnterAsObservable() .Subscribe(x => { if (!IsUnlocked) { if (_cat) { _cat.Hide(); } _cat = Widget.Find <MessageCatManager>().Show(true, _messageForCat); return; } bgTransform.DOScale(_originLocalScale * BgScale, TweenDuration); }) .AddTo(gameObject); gameObject.AddComponent <ObservablePointerExitTrigger>() .OnPointerExitAsObservable() .Subscribe(x => { if (!IsUnlocked) { if (!_cat) { return; } _cat.Hide(); _cat = null; return; } bgTransform.DOScale(_originLocalScale, TweenDuration); ResetLocalizationKey(); }) .AddTo(gameObject); }