Example #1
0
        public static DialogResult Show
        (
            string text,
            string caption,
            MessageBoxButtons buttons,
            MessageBoxIcon icon
        )
        {
#if UNITY_EDITOR_WIN
            var result = System.Windows.Forms.MessageBox.Show
                         (
                text: text,
                caption: caption,
                buttons: buttons.ToMessageBoxButtons(),
                icon: icon.ToMessageBoxIcon()
                         );
            return(result.ToDialogResult());
#else
            switch (buttons)
            {
            case MessageBoxButtons.OK:
            {
                var isOk = UnityEditor.EditorUtility.DisplayDialog
                           (
                    title: caption,
                    message: text,
                    ok: "OK"
                           );
                return(isOk ? DialogResult.OK : DialogResult.None);
            }

            case MessageBoxButtons.OKCancel:
            {
                var isOk = UnityEditor.EditorUtility.DisplayDialog
                           (
                    title: caption,
                    message: text,
                    ok: "OK",
                    cancel: "キャンセル"
                           );
                return(isOk ? DialogResult.OK : DialogResult.Cancel);
            }

            case MessageBoxButtons.AbortRetryIgnore:
            {
                var index = UnityEditor.EditorUtility.DisplayDialogComplex
                            (
                    title: caption,
                    message: text,
                    ok: "中止",
                    cancel: "無視",
                    alt: "再試行"
                            );
                return
                    (index == 0 ? DialogResult.Abort :
                     index == 1 ? DialogResult.Ignore :
                     DialogResult.Retry);
            }

            case MessageBoxButtons.YesNoCancel:
            {
                var index = UnityEditor.EditorUtility.DisplayDialogComplex
                            (
                    title: caption,
                    message: text,
                    ok: "はい",
                    cancel: "キャンセル",
                    alt: "いいえ"
                            );
                return
                    (index == 0 ? DialogResult.Yes :
                     index == 1 ? DialogResult.Cancel :
                     DialogResult.No);
            }

            case MessageBoxButtons.YesNo:
            {
                var isOk = UnityEditor.EditorUtility.DisplayDialog
                           (
                    title: caption,
                    message: text,
                    ok: "はい",
                    cancel: "いいえ"
                           );
                return(isOk ? DialogResult.Yes : DialogResult.No);
            }

            case MessageBoxButtons.RetryCancel:
            {
                var isOk = UnityEditor.EditorUtility.DisplayDialog
                           (
                    title: caption,
                    message: text,
                    ok: "再試行",
                    cancel: "キャンセル"
                           );
                return(isOk ? DialogResult.Retry : DialogResult.Cancel);
            }

            default: throw new System.ArgumentOutOfRangeException(nameof(buttons), buttons, null);
            }
#endif
        }