Example #1
0
 public void CreateMessageAndSend()
 {
     MessageBox.MessageBase MB = new MessageBox.MessageBase();
     MB.Type = "ChangeStateBar";
     MessageBox.ChangeStateBar CSB = new MessageBox.ChangeStateBar
     {
         id     = id,
         Health = _CurrentHealth,
         Energy = _CurrentEnergy,
         Shield = _CurrentShield
     };
     MB.Message = JsonUtility.ToJson(CSB);
     WS.Send(JsonUtility.ToJson(MB));
 }
Example #2
0
    // Use this for initialization
    void Awake()
    {
        MessageBase            = new MessageBox.MessageBase();
        InitializeMessage      = new MessageBox.InitializeMessage();
        OtherInitializeMessage = new MessageBox.OtherInitializeMessage();
        PlayerPosition         = new MessageBox.PlayerPosition();
        BulletMessage          = new MessageBox.BulletMessage();
        ChangeStateBar         = new MessageBox.ChangeStateBar();
        BuildMessage           = new MessageBox.BuildMessage();
        Collector  = GameObject.Find("Collector").GetComponent <Collector>();
        Initialize = GameObject.Find("InitializeController").GetComponent <Initialize>();
        Debug.Log("start connect");
        SocketConnect("ws://192.168.0.106:2222");
        Debug.Log("connect done");

        Bullet = Resources.Load <GameObject>("Prefabs/OtherBullet");
    }
Example #3
0
 public void ChangeInfoByMessage(MessageBox.ChangeStateBar CSB)
 {
     CurrentEnergy = CSB.Energy;
     CurrentHealth = CSB.Health;
     CurrentShield = CSB.Shield;
 }