public DAEExport(RadegastInstance instance, Primitive requestedPrim) { Instance = instance; ImageFormat = "PNG"; ConsolidateMaterials = true; SkipTransparentFaces = true; Mesher = new MeshmerizerR(); Init(Client.Network.CurrentSim, requestedPrim); }
public frmPrimWorkshop(METAboltInstance instance, uint rootLocalID) : base(instance) { this.RootPrimLocalID = rootLocalID; InitializeComponent(); Disposed += new EventHandler(frmPrimWorkshop_Disposed); AutoSavePosition = true; UseMultiSampling = cbAA.Checked = instance.GlobalSettings["use_multi_sampling"]; cbAA.CheckedChanged += cbAA_CheckedChanged; this.instance = instance; renderer = new MeshmerizerR(); textRendering = new TextRendering(instance); Client.Objects.TerseObjectUpdate += new EventHandler <TerseObjectUpdateEventArgs>(Objects_TerseObjectUpdate); Client.Objects.ObjectUpdate += new EventHandler <PrimEventArgs>(Objects_ObjectUpdate); Client.Objects.ObjectDataBlockUpdate += new EventHandler <ObjectDataBlockUpdateEventArgs>(Objects_ObjectDataBlockUpdate); }
public RenderTerrain(RadegastInstance instance) { this.Instance = instance; renderer = new MeshmerizerR(); }
public RenderTerrain(METAboltInstance instance) { this.Instance = instance; renderer = new MeshmerizerR(); }
/// <summary> /// Creates a faceted mesh from a primitive. /// </summary> /// <param name="Client">the client to use for meshing</param> /// <param name="primitive">the primitive to convert</param> /// <param name="mesher">the mesher to use</param> /// <param name="facetedMesh">a reference to an output facted mesh object</param> /// <param name="millisecondsTimeout">the services timeout</param> /// <returns>true if the mesh could be created successfully</returns> public static bool MakeFacetedMesh(GridClient Client, Primitive primitive, MeshmerizerR mesher, ref FacetedMesh facetedMesh, uint millisecondsTimeout) { if (primitive.Sculpt == null || primitive.Sculpt.SculptTexture.Equals(UUID.Zero)) { facetedMesh = mesher.GenerateFacetedMesh(primitive, DetailLevel.Highest); return(true); } if (!primitive.Sculpt.Type.Equals(SculptType.Mesh)) { byte[] assetData = null; switch (!Client.Assets.Cache.HasAsset(primitive.Sculpt.SculptTexture)) { case true: Locks.ClientInstanceAssetsLock.EnterReadLock(); var ImageDownloadedEvent = new ManualResetEventSlim(false); Client.Assets.RequestImage(primitive.Sculpt.SculptTexture, (state, args) => { if (!state.Equals(TextureRequestState.Finished)) { return; } assetData = args.AssetData; ImageDownloadedEvent.Set(); }); if (!ImageDownloadedEvent.Wait((int)millisecondsTimeout)) { Locks.ClientInstanceAssetsLock.ExitReadLock(); return(false); } Locks.ClientInstanceAssetsLock.ExitReadLock(); break; default: assetData = Client.Assets.Cache.GetCachedAssetBytes(primitive.Sculpt.SculptTexture); break; } Image image; ManagedImage managedImage; switch (!OpenJPEG.DecodeToImage(assetData, out managedImage)) { case true: return(false); default: if ((managedImage.Channels & ManagedImage.ImageChannels.Alpha) != 0) { managedImage.ConvertChannels(managedImage.Channels & ~ManagedImage.ImageChannels.Alpha); } image = LoadTGAClass.LoadTGA(new MemoryStream(managedImage.ExportTGA())); break; } facetedMesh = mesher.GenerateFacetedSculptMesh(primitive, (Bitmap)image, DetailLevel.Highest); return(true); } FacetedMesh localFacetedMesh = null; var MeshDownloadedEvent = new ManualResetEventSlim(false); Locks.ClientInstanceAssetsLock.EnterReadLock(); Client.Assets.RequestMesh(primitive.Sculpt.SculptTexture, (success, meshAsset) => { FacetedMesh.TryDecodeFromAsset(primitive, meshAsset, DetailLevel.Highest, out localFacetedMesh); MeshDownloadedEvent.Set(); }); if (!MeshDownloadedEvent.Wait((int)millisecondsTimeout)) { Locks.ClientInstanceAssetsLock.ExitReadLock(); return(false); } Locks.ClientInstanceAssetsLock.ExitReadLock(); switch (localFacetedMesh != null) { case true: facetedMesh = localFacetedMesh; return(true); default: return(false); } }