Example #1
0
 private void ShowPoint(int index)
 {
     if (mesh.moveVertexPoint)
     {
         Vector3 point = handleTransform.TransformPoint(mesh.vertices[index]);
         Handles.color = Color.blue;
         point         = Handles.FreeMoveHandle(point, handleRotation, mesh.handleSize, Vector3.zero, Handles.DotHandleCap);
         if (GUI.changed)
         {
             mesh.DoAction(index, handleTransform.InverseTransformPoint(point));
         }
     }
     else
     {
         //click
     }
 }
Example #2
0
    private void ShowPoint(int index)
    {
        if (mesh.moveVertexPoint)
        {
            //draw dot
            Vector3 point = handleTransform.TransformPoint(mesh.vertices[index]);
            Handles.color = Color.blue;
            point         = Handles.FreeMoveHandle(point, handleRotation, mesh.handleSize, Vector3.zero, Handles.DotHandleCap);

            //drag
            if (GUI.changed)
            {
                // inverse because it's worldspace and we need localspace
                mesh.DoAction(index, handleTransform.InverseTransformPoint(point));
            }
        }
        else
        {
            //click
        }
    }
Example #3
0
    private void ShowPoint(int index)
    {
        if (mesh.moveVertexPoint)
        {
            Vector3 point = handleTransform.TransformPoint(mesh.vertices[index]); //1
            Handles.color = Color.red;
            point         = Handles.FreeMoveHandle(point, handleRotation, mesh.handleSize,
                                                   Vector3.zero, Handles.DotHandleCap); //2
            Debug.Log("point:" + point + " " + index);

            if (GUI.changed) //3
            {
                Debug.Log("UI.changed:" + point + " " + index);

                mesh.DoAction(index, handleTransform.InverseTransformPoint(point)); //4
            }
        }
        else
        {
            //click
        }
    }
    private void ShowPoint(int index)
    {
        if (mesh.moveVertexPoint)
        {
            //draw dot
            //Converts the vertex local position into world space
            Vector3 point = handleTransform.TransformPoint(mesh.vertices[index]);
            //Set color, size and position of the dot and makes an unconstrained movement handle to facilitate the dragging action
            Handles.color = Color.blue;
            point         = Handles.FreeMoveHandle(point, handleRotation, mesh.handleSize, Vector3.zero, Handles.DotHandleCap);

            //drag
            if (GUI.changed)                                                        //Monitors any changes made to the dots
            {
                mesh.DoAction(index, handleTransform.InverseTransformPoint(point)); //Receive its index and Transform values as params
            }
        }
        else
        {
            //click
        }
    }