public void CreateLODMeshes() { if (mf == null) { mf = GetComponent <MeshFilter>(); } LODMesh_High = mf.sharedMesh; MeshSimplify.Simplify(mf.sharedMesh, mf.sharedMesh.triangles.Length / 2, out LODMesh_Medium); MeshSimplify.Simplify(mf.sharedMesh, mf.sharedMesh.triangles.Length / 6, out LODMesh_Low); }