Example #1
0
 /// <summary>
 /// Computes vertex normals for the mesh.
 /// </summary>
 private void RecalculateNormals()
 {
     ValidateDispose();
     Utils.CalculateNormals(m_vertices, m_triangles, m_normals);
     m_vertexBufferDirty = true;
     MeshModified?.Invoke();
 }
 public static void DelDele(MeshModified del)
 {
     evtMeshModified -= del;
 }
 public static void AddDele(MeshModified del)
 {
     evtMeshModified += del;
 }