public void ActionPreviewMesh()
    {
        var mesh = m_meshManager.GenerateMesh();

        MeshPreviewer.instance.m_mesh = mesh;
        MeshPreviewer.instance.m_material.mainTexture = m_uvTool.m_texture;
        UICollection.instance.GetGameObject("Mesh Preview Panel").GetComponent <MeshPreviewPanelBehaviour>().Show();
    }